McRogueFace/tests/unit/working_timer_test.py
John McCardle 9f481a2e4a fix: Update test files to use current API patterns
Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system

Tests now serve as valid API usage examples.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 19:47:48 -05:00

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Python

#!/usr/bin/env python3
"""Test that timers work correctly with --exec"""
import mcrfpy
from mcrfpy import automation
print("Setting up timer test...")
# Create a scene
mcrfpy.createScene("timer_works")
mcrfpy.setScene("timer_works")
ui = mcrfpy.sceneUI("timer_works")
# Add visible content
frame = mcrfpy.Frame(pos=(100, 100), size=(300, 200),
fill_color=mcrfpy.Color(255, 0, 0),
outline_color=mcrfpy.Color(255, 255, 255),
outline=3.0)
ui.append(frame)
caption = mcrfpy.Caption(pos=(150, 150),
text="TIMER TEST SUCCESS",
fill_color=mcrfpy.Color(255, 255, 255))
caption.font_size = 24
ui.append(caption)
# Timer callback with correct signature
def timer_callback(runtime):
print(f"\n✓ Timer fired successfully at runtime: {runtime}")
# Take screenshot
filename = f"timer_success_{int(runtime)}.png"
result = automation.screenshot(filename)
print(f"Screenshot saved: {filename} - Result: {result}")
# Cancel timer and exit
mcrfpy.delTimer("success_timer")
print("Exiting...")
mcrfpy.exit()
# Set timer
mcrfpy.setTimer("success_timer", timer_callback, 1000)
print("Timer set for 1 second. Game loop starting...")