Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system
Tests now serve as valid API usage examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
40 lines
No EOL
1.1 KiB
Python
40 lines
No EOL
1.1 KiB
Python
#!/usr/bin/env python3
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"""Simplified test to verify timer-based screenshots work"""
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import mcrfpy
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from mcrfpy import automation
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# Counter to track timer calls
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call_count = 0
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def take_screenshot_and_exit():
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"""Timer callback that takes screenshot then exits"""
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global call_count
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call_count += 1
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print(f"\nTimer callback fired! (call #{call_count})")
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# Take screenshot
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filename = f"timer_screenshot_test_{call_count}.png"
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result = automation.screenshot(filename)
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print(f"Screenshot result: {result} -> {filename}")
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# Exit after first call
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if call_count >= 1:
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print("Exiting game...")
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mcrfpy.exit()
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# Set up a simple scene
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print("Creating test scene...")
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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ui = mcrfpy.sceneUI("test")
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# Add visible content - a white frame on default background
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frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200),
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fill_color=mcrfpy.Color(255, 255, 255))
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ui.append(frame)
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print("Setting timer to fire in 100ms...")
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mcrfpy.setTimer("screenshot_timer", take_screenshot_and_exit, 100)
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print("Setup complete. Game loop starting...") |