Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system
Tests now serve as valid API usage examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
45 lines
No EOL
1.2 KiB
Python
45 lines
No EOL
1.2 KiB
Python
#!/usr/bin/env python3
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"""Simple screenshot test to verify automation API"""
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import mcrfpy
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from mcrfpy import automation
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import sys
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import time
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def take_screenshot(runtime):
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"""Take screenshot after render starts"""
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print(f"Timer callback fired at runtime: {runtime}")
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# Try different paths
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paths = [
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"test_screenshot.png",
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"./test_screenshot.png",
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"mcrogueface.github.io/images/test_screenshot.png"
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]
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for path in paths:
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try:
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print(f"Trying to save to: {path}")
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automation.screenshot(path)
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print(f"Success: {path}")
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except Exception as e:
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print(f"Failed {path}: {e}")
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sys.exit(0)
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# Create minimal scene
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mcrfpy.createScene("test")
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# Add a visible element
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caption = mcrfpy.Caption(pos=(100, 100), text="Screenshot Test")
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caption.font = mcrfpy.default_font
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caption.fill_color = mcrfpy.Color(255, 255, 255)
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caption.font_size = 24
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mcrfpy.sceneUI("test").append(caption)
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mcrfpy.setScene("test")
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# Use timer to ensure rendering has started
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print("Setting timer...")
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mcrfpy.setTimer("screenshot", take_screenshot, 500) # Wait 0.5 seconds
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print("Timer set, entering game loop...") |