McRogueFace/tests/unit/WORKING_automation_test_example.py
John McCardle 9f481a2e4a fix: Update test files to use current API patterns
Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system

Tests now serve as valid API usage examples.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 19:47:48 -05:00

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2.9 KiB
Python

#!/usr/bin/env python3
"""Example of CORRECT test pattern using timer callbacks for automation"""
import mcrfpy
from mcrfpy import automation
from datetime import datetime
def run_automation_tests():
"""This runs AFTER the game loop has started and rendered frames"""
print("\n=== Automation Test Running (1 second after start) ===")
# NOW we can take screenshots that will show content!
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"WORKING_screenshot_{timestamp}.png"
# Take screenshot - this should now show our red frame
result = automation.screenshot(filename)
print(f"Screenshot taken: {filename} - Result: {result}")
# Test clicking on the frame
automation.click(200, 200) # Click in center of red frame
# Test keyboard input
automation.typewrite("Hello from timer callback!")
# Take another screenshot to show any changes
filename2 = f"WORKING_screenshot_after_click_{timestamp}.png"
automation.screenshot(filename2)
print(f"Second screenshot: {filename2}")
print("Test completed successfully!")
print("\nThis works because:")
print("1. The game loop has been running for 1 second")
print("2. The scene has been rendered multiple times")
print("3. The RenderTexture now contains actual rendered content")
# Cancel this timer so it doesn't repeat
mcrfpy.delTimer("automation_test")
# Optional: exit after a moment
def exit_game():
print("Exiting...")
mcrfpy.exit()
mcrfpy.setTimer("exit", exit_game, 500) # Exit 500ms later
# This code runs during --exec script execution
print("=== Setting Up Test Scene ===")
# Create scene with visible content
mcrfpy.createScene("timer_test_scene")
mcrfpy.setScene("timer_test_scene")
ui = mcrfpy.sceneUI("timer_test_scene")
# Add a bright red frame that should be visible
frame = mcrfpy.Frame(pos=(100, 100), size=(400, 300),
fill_color=mcrfpy.Color(255, 0, 0), # Bright red
outline_color=mcrfpy.Color(255, 255, 255), # White outline
outline=5.0)
ui.append(frame)
# Add text
caption = mcrfpy.Caption(pos=(150, 150),
text="TIMER TEST - SHOULD BE VISIBLE",
fill_color=mcrfpy.Color(255, 255, 255))
caption.font_size = 24
frame.children.append(caption)
# Add click handler to demonstrate interaction
def frame_clicked(x, y, button):
print(f"Frame clicked at ({x}, {y}) with button {button}")
frame.on_click = frame_clicked
print("Scene setup complete. Setting timer for automation tests...")
# THIS IS THE KEY: Set timer to run AFTER the game loop starts
mcrfpy.setTimer("automation_test", run_automation_tests, 1000)
print("Timer set. Game loop will start after this script completes.")
print("Automation tests will run 1 second later when content is visible.")
# Script ends here - game loop starts next