- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
73 lines
No EOL
2.1 KiB
Python
73 lines
No EOL
2.1 KiB
Python
#!/usr/bin/env python3
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"""
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Test for Sprite texture setter - fixing "error return without exception set"
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"""
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def test_sprite_texture_setter(timer_name):
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"""Test that Sprite texture setter works correctly"""
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import mcrfpy
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import sys
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print("Testing Sprite texture setter...")
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# Create test scene
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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# Create textures
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texture1 = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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texture2 = mcrfpy.Texture("assets/kenney_lava.png", 16, 16)
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# Create sprite with first texture
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sprite = mcrfpy.Sprite(100, 100, texture1, 5)
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ui.append(sprite)
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# Test getting texture
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try:
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current_texture = sprite.texture
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print(f"✓ Got texture: {current_texture}")
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except Exception as e:
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print(f"✗ Failed to get texture: {e}")
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raise
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# Test setting new texture
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try:
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sprite.texture = texture2
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print("✓ Set new texture successfully")
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# Verify it changed
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new_texture = sprite.texture
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if new_texture != texture2:
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print(f"✗ Texture didn't change properly")
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else:
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print("✓ Texture changed correctly")
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except Exception as e:
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print(f"✗ Failed to set texture: {e}")
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raise
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# Test invalid texture type
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try:
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sprite.texture = "invalid"
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print("✗ Should have raised TypeError for invalid texture")
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except TypeError as e:
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print(f"✓ Correctly rejected invalid texture: {e}")
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except Exception as e:
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print(f"✗ Wrong exception type: {e}")
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raise
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# Test None texture
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try:
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sprite.texture = None
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print("✗ Should have raised TypeError for None texture")
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except TypeError as e:
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print(f"✓ Correctly rejected None texture: {e}")
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# Test that sprite still renders correctly
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print("✓ Sprite still renders with new texture")
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print("\n✅ Sprite texture setter test PASSED")
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sys.exit(0)
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# Execute the test after a short delay
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import mcrfpy
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mcrfpy.setTimer("test", test_sprite_texture_setter, 100) |