McRogueFace/src/IndexTexture.h
John 07b597d6f2 Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed:
* build - for cmake output
* deps - stuff needed to compile McRogueface (headers)
	libtcod -> ../modules/libtcod/src/libtcod
	sfml -> ../modules/SFML/include/SFML
	python -> ../modules/cpython/Include
* lib - stuff needed to link McRogueFace (shared objects); also required at runtime
	libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24`
	sfml -> `../modules/SFML/build/lib/*`
	python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib

You can get dependencies by:
 - Build from source (i.e. all submodules)
 - Go download them from each project's website
 - install packages from your distro and symlink them to deps/lib directories
2024-02-24 22:48:39 -05:00

12 lines
287 B
C++

#pragma once
#include "Common.h"
class GameEngine; // forward declare
class IndexTexture {
public:
sf::Texture texture;
int grid_size, grid_width, grid_height;
static GameEngine* game;
sf::IntRect spriteCoordinates(int);
IndexTexture(sf::Texture, int, int, int);
};