Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
39 lines
1 KiB
Python
39 lines
1 KiB
Python
#
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# shift_jis.py: Python Unicode Codec for SHIFT_JIS
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#
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# Written by Hye-Shik Chang <perky@FreeBSD.org>
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#
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import _codecs_jp, codecs
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import _multibytecodec as mbc
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codec = _codecs_jp.getcodec('shift_jis')
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class Codec(codecs.Codec):
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encode = codec.encode
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decode = codec.decode
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class IncrementalEncoder(mbc.MultibyteIncrementalEncoder,
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codecs.IncrementalEncoder):
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codec = codec
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class IncrementalDecoder(mbc.MultibyteIncrementalDecoder,
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codecs.IncrementalDecoder):
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codec = codec
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class StreamReader(Codec, mbc.MultibyteStreamReader, codecs.StreamReader):
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codec = codec
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class StreamWriter(Codec, mbc.MultibyteStreamWriter, codecs.StreamWriter):
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codec = codec
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def getregentry():
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return codecs.CodecInfo(
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name='shift_jis',
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encode=Codec().encode,
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decode=Codec().decode,
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incrementalencoder=IncrementalEncoder,
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incrementaldecoder=IncrementalDecoder,
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streamreader=StreamReader,
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streamwriter=StreamWriter,
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)
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