I want to move keyboard input defs to the Python API. I laid the groundwork for it today. From the JANKFILE: - working on API endpoint `_registerInputAction`. it will add "_py" as a suffix to the action string and register it along with other scene actions. - Adding public Scene methods. These are on the base class with default of return `false`. `bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected` the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding. Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
74 lines
1.6 KiB
Bash
Executable file
74 lines
1.6 KiB
Bash
Executable file
#!/bin/bash
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#rm -R bin/linux
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mkdir -p bin/linux/lib
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mkdir -p obj
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rm obj/*
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# copy shared objects, squish "linux" subdirectory in bin/linux/lib
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#cp -R lib/linux/* bin/linux/lib
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# copy assets directory (font, sprites, etc)
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cp -R assets bin/linux
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# copy Python code
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cp -R src/scripts bin/linux/scripts
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# work from output directory and change every g++ path to relative D:<
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cd bin/linux
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# prepare object files of engine classes
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abort_compile()
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{
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echo "Compilation failed on $fn.cpp"
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exit 1
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}
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# Precompile engine classes. Get errors in their file, not where they're included
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for fn in $(ls ../../src/*.cpp -1 | cut -d/ -f4 | cut -d. -f1)
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do
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# Skip combined_poc.cpp, it has a duplicate main
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if [ "$fn" = "combined_poc" ]; then continue; fi
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echo "Compile $fn.cpp"
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g++ \
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-I../../deps_linux \
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-I../../deps_linux/Python-3.11.1 \
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-I../../platform/linux \
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--std=c++2a \
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-c ../../src/$fn.cpp \
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-o ../../obj/$fn.o \
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-lm \
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-ldl \
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-lutil \
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-lpthread \
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-lpython3.11 \
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-lsfml-graphics \
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-lsfml-window \
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-lsfml-system \
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-lsfml-audio \
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-ltcod \
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|| abort_compile $fn
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done
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# Final executable
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g++ \
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--std=c++2a \
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-I../../deps_linux \
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-I../../deps_linux/Python-3.11.1 \
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-I../../platform/linux \
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../../obj/*.o \
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-o mcrogueface \
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-Wl,-rpath lib \
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-L../../deps_linux \
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-lm \
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-ldl \
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-lutil \
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-lpthread \
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-lpython3.11 \
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-lsfml-graphics \
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-lsfml-window \
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-lsfml-system \
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-lsfml-audio \
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-ltcod \
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