Safe subset of the #338 drawable memory diet. UIGrid and UIGridView each embedded an sf::RenderTexture rotationTexture value member paid by every grid, though only camera-rotated grids ever use it. Made it a unique_ptr allocated on first rotation, so non-rotating grids (the common case) don't carry it. Measured per-drawable resident cost (issue_338_drawable_footprint_test.py, 5000 instances): Frame ~551 B, Caption ~1135 B (the embedded sf::Text). At hundreds of drawables that is tens of KB total, confirming the issue's own note. The larger render_sprite base-class relocation is therefore DEFERRED -- it would touch every render path, which the issue explicitly says to avoid, for a payoff that does not justify the risk. Left open for that remaining part. Suite 310/310 (rotation tests green through the lazy path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
62 lines
2.1 KiB
Python
62 lines
2.1 KiB
Python
"""Footprint measurement for #338 - UIDrawable per-instance memory.
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#338 tracks trimming per-drawable memory (the base class is paid by every
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Frame/Caption/Sprite/Grid). This is the "measure first" deliverable: it reports
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the approximate per-drawable resident-memory cost (C++ object + Python wrapper +
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allocator overhead) for a batch of drawables and guards against gross
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regressions. It is intentionally a loose bound, not a precise sizeof -- the
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invasive base-class relocations (render_sprite into the cache struct, callback
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block) are deferred; only the lazy rotationTexture change landed.
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Direct-execution style; Linux RSS via /proc/self/statm.
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"""
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import mcrfpy
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import sys
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import os
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N = 5000
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def rss_bytes():
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# statm fields are in pages; field[1] is resident set size.
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with open("/proc/self/statm") as f:
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pages = int(f.read().split()[1])
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return pages * os.sysconf("SC_PAGE_SIZE")
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def measure(factory, label):
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base = rss_bytes()
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keep = [factory(i) for i in range(N)]
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after = rss_bytes()
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per = (after - base) / N
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print(" %-8s %d instances: ~%.0f bytes/instance (RSS delta %.1f MB)"
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% (label, N, per, (after - base) / 1e6))
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# Loose guard: catches a gross per-instance blowup, not small drift.
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assert per < 8192, "%s per-instance RSS %.0f exceeds 8KB guard" % (label, per)
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return keep
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def main():
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scene = mcrfpy.Scene("t338")
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frames = measure(lambda i: mcrfpy.Frame(pos=(0, 0), size=(4, 4)), "Frame")
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caps = measure(lambda i: mcrfpy.Caption(pos=(0, 0), text="x"), "Caption")
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# Sanity: a rotating grid still renders correctly after rotationTexture was
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# made lazily allocated (#338). Just exercise the path; no crash == pass.
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tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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grid = mcrfpy.Grid(grid_size=(6, 6), texture=tex)
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scene.children.append(grid)
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grid.camera_rotation = 30.0
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from mcrfpy import automation
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automation.screenshot("/tmp/issue338_rotated.png") # forces render through the lazy path
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# keep references alive until here
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assert len(frames) == N and len(caps) == N
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print("PASS")
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sys.exit(0)
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if __name__ == "__main__":
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main()
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