Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
42 lines
No EOL
1.2 KiB
Python
42 lines
No EOL
1.2 KiB
Python
#!/usr/bin/env python3
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"""Test that timers work correctly with --exec"""
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import mcrfpy
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from mcrfpy import automation
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print("Setting up timer test...")
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# Create a scene
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mcrfpy.createScene("timer_works")
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mcrfpy.setScene("timer_works")
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ui = mcrfpy.sceneUI("timer_works")
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# Add visible content
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frame = mcrfpy.Frame(100, 100, 300, 200,
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fill_color=mcrfpy.Color(255, 0, 0),
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outline_color=mcrfpy.Color(255, 255, 255),
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outline=3.0)
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ui.append(frame)
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caption = mcrfpy.Caption(mcrfpy.Vector(150, 150),
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text="TIMER TEST SUCCESS",
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fill_color=mcrfpy.Color(255, 255, 255))
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caption.size = 24
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ui.append(caption)
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# Timer callback with correct signature
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def timer_callback(runtime):
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print(f"\n✓ Timer fired successfully at runtime: {runtime}")
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# Take screenshot
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filename = f"timer_success_{int(runtime)}.png"
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result = automation.screenshot(filename)
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print(f"Screenshot saved: {filename} - Result: {result}")
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# Cancel timer and exit
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mcrfpy.delTimer("success_timer")
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print("Exiting...")
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mcrfpy.exit()
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# Set timer
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mcrfpy.setTimer("success_timer", timer_callback, 1000)
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print("Timer set for 1 second. Game loop starting...") |