McRogueFace/src/HeadlessRenderer.h
John McCardle 7621ae35bb Add MCRF_HEADLESS compile-time build option for #158
This commit enables McRogueFace to compile without SFML dependencies
when built with -DMCRF_HEADLESS, a prerequisite for Emscripten/WebAssembly
support.

Changes:
- Add src/platform/HeadlessTypes.h (~900 lines of SFML type stubs)
- Consolidate all SFML includes through src/Common.h (15 files fixed)
- Wrap ImGui-SFML with #ifndef MCRF_HEADLESS guards
- Disable debug console/explorer in headless builds
- Add comprehensive research document: docs/EMSCRIPTEN_RESEARCH.md

The headless build compiles successfully but uses stub implementations
that return failure/no-op. This proves the abstraction boundary is clean
and enables future work on alternative backends (VRSFML, Emscripten).

What still works in headless mode:
- Python interpreter and script execution
- libtcod integrations (pathfinding, FOV, noise, BSP, heightmaps)
- Timer system and scene management
- All game logic and data structures

Build commands:
  Normal:   make
  Headless: cmake .. -DCMAKE_CXX_FLAGS="-DMCRF_HEADLESS" && make

Addresses #158

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-30 23:09:07 -05:00

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#ifndef HEADLESS_RENDERER_H
#define HEADLESS_RENDERER_H
#include "Common.h"
#include <memory>
#include <string>
class HeadlessRenderer {
private:
sf::RenderTexture render_texture;
public:
bool init(int width = 1024, int height = 768);
sf::RenderTarget& getRenderTarget();
void saveScreenshot(const std::string& path);
void display(); // Finalize the current frame
bool isOpen() const { return true; } // Always "open" in headless mode
};
#endif // HEADLESS_RENDERER_H