This commit enables McRogueFace to compile without SFML dependencies when built with -DMCRF_HEADLESS, a prerequisite for Emscripten/WebAssembly support. Changes: - Add src/platform/HeadlessTypes.h (~900 lines of SFML type stubs) - Consolidate all SFML includes through src/Common.h (15 files fixed) - Wrap ImGui-SFML with #ifndef MCRF_HEADLESS guards - Disable debug console/explorer in headless builds - Add comprehensive research document: docs/EMSCRIPTEN_RESEARCH.md The headless build compiles successfully but uses stub implementations that return failure/no-op. This proves the abstraction boundary is clean and enables future work on alternative backends (VRSFML, Emscripten). What still works in headless mode: - Python interpreter and script execution - libtcod integrations (pathfinding, FOV, noise, BSP, heightmaps) - Timer system and scene management - All game logic and data structures Build commands: Normal: make Headless: cmake .. -DCMAKE_CXX_FLAGS="-DMCRF_HEADLESS" && make Addresses #158 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
20 lines
No EOL
501 B
C++
20 lines
No EOL
501 B
C++
#ifndef HEADLESS_RENDERER_H
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#define HEADLESS_RENDERER_H
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#include "Common.h"
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#include <memory>
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#include <string>
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class HeadlessRenderer {
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private:
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sf::RenderTexture render_texture;
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public:
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bool init(int width = 1024, int height = 768);
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sf::RenderTarget& getRenderTarget();
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void saveScreenshot(const std::string& path);
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void display(); // Finalize the current frame
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bool isOpen() const { return true; } // Always "open" in headless mode
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};
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#endif // HEADLESS_RENDERER_H
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