McRogueFace/wasm_stdlib/lib/python3.14/encodings/unicode_escape.py
John McCardle 8c3128e29c WASM Python integration milestone - game.py runs in browser
Major milestone for issue #158 (Emscripten/WebAssembly build target):
- Python 3.14 successfully initializes and runs in WASM
- mcrfpy module loads and works correctly
- Game scripts execute with full level generation
- Entities (boulders, rats, cyclops, spawn points) placed correctly

Key changes:
- CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files
- platform.h: Add WASM-specific implementations for executable paths
- HeadlessTypes.h: Make Texture/Font/Sound stubs return success
- CommandLineParser.cpp: Guard filesystem operations for WASM
- McRFPy_API.cpp: Add WASM path configuration, debug output
- game.py: Make 'code' module import optional (not available in WASM)
- wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB)

Build with: emmake make (from build-emscripten/)
Test with: node mcrogueface.js

Next steps:
- Integrate VRSFML for actual WebGL rendering
- Create HTML page to host WASM build
- Test in actual browsers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-31 05:15:11 -05:00

46 lines
1.3 KiB
Python

""" Python 'unicode-escape' Codec
Written by Marc-Andre Lemburg (mal@lemburg.com).
(c) Copyright CNRI, All Rights Reserved. NO WARRANTY.
"""
import codecs
### Codec APIs
class Codec(codecs.Codec):
# Note: Binding these as C functions will result in the class not
# converting them to methods. This is intended.
encode = codecs.unicode_escape_encode
decode = codecs.unicode_escape_decode
class IncrementalEncoder(codecs.IncrementalEncoder):
def encode(self, input, final=False):
return codecs.unicode_escape_encode(input, self.errors)[0]
class IncrementalDecoder(codecs.BufferedIncrementalDecoder):
def _buffer_decode(self, input, errors, final):
return codecs.unicode_escape_decode(input, errors, final)
class StreamWriter(Codec,codecs.StreamWriter):
pass
class StreamReader(Codec,codecs.StreamReader):
def decode(self, input, errors='strict'):
return codecs.unicode_escape_decode(input, errors, False)
### encodings module API
def getregentry():
return codecs.CodecInfo(
name='unicode-escape',
encode=Codec.encode,
decode=Codec.decode,
incrementalencoder=IncrementalEncoder,
incrementaldecoder=IncrementalDecoder,
streamwriter=StreamWriter,
streamreader=StreamReader,
)