McRogueFace/tests/unit/debug_render_test.py
John McCardle 9f481a2e4a fix: Update test files to use current API patterns
Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system

Tests now serve as valid API usage examples.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 19:47:48 -05:00

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1.7 KiB
Python

#!/usr/bin/env python3
"""Debug rendering to find why screenshots are transparent"""
import mcrfpy
from mcrfpy import automation
import sys
# Check if we're in headless mode
print("=== Debug Render Test ===")
print(f"Module loaded: {mcrfpy}")
print(f"Automation available: {'automation' in dir(mcrfpy)}")
# Try to understand the scene state
print("\nCreating and checking scene...")
mcrfpy.createScene("debug_scene")
mcrfpy.setScene("debug_scene")
current = mcrfpy.currentScene()
print(f"Current scene: {current}")
# Get UI collection
ui = mcrfpy.sceneUI("debug_scene")
print(f"UI collection type: {type(ui)}")
print(f"Initial UI elements: {len(ui)}")
# Add a simple frame
frame = mcrfpy.Frame(pos=(0, 0), size=(100, 100),
fill_color=mcrfpy.Color(255, 255, 255))
ui.append(frame)
print(f"After adding frame: {len(ui)} elements")
# Check if the issue is with timing
print("\nTaking immediate screenshot...")
result1 = automation.screenshot("debug_immediate.png")
print(f"Immediate screenshot result: {result1}")
# Maybe we need to let the engine process the frame?
# In headless mode with --exec, the game loop might not be running
print("\nNote: In --exec mode, the game loop doesn't run continuously.")
print("This might prevent rendering from occurring.")
# Let's also check what happens with multiple screenshots
for i in range(3):
result = automation.screenshot(f"debug_multi_{i}.png")
print(f"Screenshot {i}: {result}")
print("\nConclusion: The issue appears to be that in --exec mode,")
print("the render loop never runs, so nothing is drawn to the RenderTexture.")
print("The screenshot captures an uninitialized/unrendered texture.")
sys.exit(0)