McRogueFace/tests/unit/test_no_arg_constructors.py
Frick be450286f8 Refactor 11 more tests to mcrfpy.step() pattern
Converted from Timer-based async to step()-based sync:
- test_simple_callback.py
- test_empty_animation_manager.py
- test_frame_clipping.py
- test_frame_clipping_advanced.py
- test_grid_children.py
- test_color_helpers.py
- test_no_arg_constructors.py
- test_properties_quick.py
- test_simple_drawable.py
- test_python_object_cache.py
- WORKING_automation_test_example.py

Only 4 tests remain with Timer-based patterns (2 are headless detection
tests that may require special handling).

🤖 Generated with Claude Code (https://claude.com/claude-code)

Co-Authored-By: Frack <frack@goblincorps.dev>
Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-14 03:09:47 +00:00

95 lines
2.4 KiB
Python

#!/usr/bin/env python3
"""
Test that all UI classes can be instantiated without arguments.
This verifies the fix for requiring arguments even with safe default constructors.
Refactored to use mcrfpy.step() for synchronous execution.
"""
import mcrfpy
import sys
import traceback
# Initialize scene
test = mcrfpy.Scene("test")
test.activate()
mcrfpy.step(0.01)
print("Testing UI class instantiation without arguments...")
all_pass = True
# Test UICaption with no arguments
try:
caption = mcrfpy.Caption()
print("PASS: Caption() - Success")
print(f" Position: ({caption.x}, {caption.y})")
print(f" Text: '{caption.text}'")
assert caption.x == 0.0
assert caption.y == 0.0
assert caption.text == ""
except Exception as e:
print(f"FAIL: Caption() - {e}")
traceback.print_exc()
all_pass = False
# Test UIFrame with no arguments
try:
frame = mcrfpy.Frame()
print("PASS: Frame() - Success")
print(f" Position: ({frame.x}, {frame.y})")
print(f" Size: ({frame.w}, {frame.h})")
assert frame.x == 0.0
assert frame.y == 0.0
assert frame.w == 0.0
assert frame.h == 0.0
except Exception as e:
print(f"FAIL: Frame() - {e}")
traceback.print_exc()
all_pass = False
# Test UIGrid with no arguments
try:
grid = mcrfpy.Grid()
print("PASS: Grid() - Success")
print(f" Grid size: {grid.grid_x} x {grid.grid_y}")
print(f" Position: ({grid.x}, {grid.y})")
assert grid.grid_x == 1
assert grid.grid_y == 1
assert grid.x == 0.0
assert grid.y == 0.0
except Exception as e:
print(f"FAIL: Grid() - {e}")
traceback.print_exc()
all_pass = False
# Test UIEntity with no arguments
try:
entity = mcrfpy.Entity()
print("PASS: Entity() - Success")
print(f" Position: ({entity.x}, {entity.y})")
assert entity.x == 0.0
assert entity.y == 0.0
except Exception as e:
print(f"FAIL: Entity() - {e}")
traceback.print_exc()
all_pass = False
# Test UISprite with no arguments (if it has a default constructor)
try:
sprite = mcrfpy.Sprite()
print("PASS: Sprite() - Success")
print(f" Position: ({sprite.x}, {sprite.y})")
assert sprite.x == 0.0
assert sprite.y == 0.0
except Exception as e:
print(f"FAIL: Sprite() - {e}")
# Sprite might still require arguments, which is okay
print("\nAll tests complete!")
if all_pass:
print("PASS")
sys.exit(0)
else:
print("FAIL")
sys.exit(1)