Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
32 lines
No EOL
847 B
Python
32 lines
No EOL
847 B
Python
#!/usr/bin/env python3
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"""Test if closing stdin prevents the >>> prompt"""
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import mcrfpy
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import sys
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import os
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print("=== Testing stdin theory ===")
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print(f"stdin.isatty(): {sys.stdin.isatty()}")
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print(f"stdin fileno: {sys.stdin.fileno()}")
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# Set up a basic scene
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mcrfpy.createScene("stdin_test")
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mcrfpy.setScene("stdin_test")
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# Try to prevent interactive mode by closing stdin
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print("\nAttempting to prevent interactive mode...")
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try:
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# Method 1: Close stdin
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sys.stdin.close()
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print("Closed sys.stdin")
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except:
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print("Failed to close sys.stdin")
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try:
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# Method 2: Redirect stdin to /dev/null
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devnull = open(os.devnull, 'r')
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os.dup2(devnull.fileno(), 0)
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print("Redirected stdin to /dev/null")
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except:
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print("Failed to redirect stdin")
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print("\nScript complete. If >>> still appears, the issue is elsewhere.") |