The Caption class docstring listed `font` under its Attributes, but no getter
existed -- the PyUICaptionObject.font slot was GC-managed yet never populated by
init(). Wire it up:
- init() now stores the supplied Font (incref) or, when none/None was given, a
wrapper around the engine default font, so the getter reflects what is
actually rendered rather than returning None.
- New read-only `font` getset (consistent with Sprite.texture being read-only).
Regenerated API docs/stubs/man page and rebaselined the api-surface snapshot
(one added line: Caption `prop font: Font (ro)`). Frozen docstring gate 100%,
suite 297/297.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KnywUddaFRhkxo5kijxJnv
1234 lines
44 KiB
Text
1234 lines
44 KiB
Text
# McRogueFace Public API Surface Snapshot (#314 freeze net)
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# Regenerate intentionally: MCRF_UPDATE_API_SNAPSHOT=1
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# Singleton/constant VALUES are intentionally NOT captured.
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=== MODULE FUNCTIONS (12) ===
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func bresenham :: bresenham(start, end, include_start=True, include_end=True) -> list[tuple[int, int]]
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func end_benchmark :: end_benchmark() -> str
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func exit :: exit() -> None
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func find :: find(name: str, scene: str = None) -> UIDrawable | None
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func find_all :: find_all(pattern: str, scene: str = None) -> list
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func get_metrics :: get_metrics() -> dict
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func lock :: lock() -> _LockContext
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func log_benchmark :: log_benchmark(message: str) -> None
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func set_dev_console :: set_dev_console(enabled: bool) -> None
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func set_scale :: set_scale(multiplier: float) -> None
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func start_benchmark :: start_benchmark() -> None
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func step :: step(dt: float = None) -> float
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=== MODULE SINGLETONS / CONSTANTS (6) ===
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const default_font: Font
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const default_fov: FOV
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const default_texture: Texture
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const keyboard: Keyboard
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const mouse: Mouse
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const window: Window
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=== SUBMODULES (1) ===
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submodule automation
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=== ENUMS (FROZEN) (12) ===
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[Alignment]
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BOTTOM_CENTER = 7
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BOTTOM_LEFT = 6
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BOTTOM_RIGHT = 8
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CENTER = 4
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CENTER_LEFT = 3
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CENTER_RIGHT = 5
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TOP_CENTER = 1
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TOP_LEFT = 0
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TOP_RIGHT = 2
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[Behavior]
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CUSTOM = 1
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FLEE = 10
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IDLE = 0
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LOOP = 7
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NOISE4 = 2
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NOISE8 = 3
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PATH = 4
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PATROL = 6
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SEEK = 9
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SLEEP = 8
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WAYPOINT = 5
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[Easing]
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EASE_IN = 1
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EASE_IN_BACK = 25
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EASE_IN_BOUNCE = 28
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EASE_IN_CIRC = 19
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EASE_IN_CUBIC = 7
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EASE_IN_ELASTIC = 22
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EASE_IN_EXPO = 16
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EASE_IN_OUT = 3
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EASE_IN_OUT_BACK = 27
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EASE_IN_OUT_BOUNCE = 30
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EASE_IN_OUT_CIRC = 21
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EASE_IN_OUT_CUBIC = 9
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EASE_IN_OUT_ELASTIC = 24
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EASE_IN_OUT_EXPO = 18
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EASE_IN_OUT_QUAD = 6
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EASE_IN_OUT_QUART = 12
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EASE_IN_OUT_SINE = 15
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EASE_IN_QUAD = 4
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EASE_IN_QUART = 10
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EASE_IN_SINE = 13
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EASE_OUT = 2
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EASE_OUT_BACK = 26
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EASE_OUT_BOUNCE = 29
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EASE_OUT_CIRC = 20
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EASE_OUT_CUBIC = 8
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EASE_OUT_ELASTIC = 23
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EASE_OUT_EXPO = 17
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EASE_OUT_QUAD = 5
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EASE_OUT_QUART = 11
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EASE_OUT_SINE = 14
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LINEAR = 0
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PING_PONG = 31
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PING_PONG_EASE_IN = 33
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PING_PONG_EASE_IN_OUT = 35
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PING_PONG_EASE_OUT = 34
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PING_PONG_SMOOTH = 32
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[FOV]
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BASIC = 0
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DIAMOND = 1
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PERMISSIVE_0 = 3
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PERMISSIVE_1 = 4
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PERMISSIVE_2 = 5
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PERMISSIVE_3 = 6
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PERMISSIVE_4 = 7
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PERMISSIVE_5 = 8
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PERMISSIVE_6 = 9
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PERMISSIVE_7 = 10
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PERMISSIVE_8 = 11
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RESTRICTIVE = 12
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SHADOW = 2
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SYMMETRIC_SHADOWCAST = 13
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[Heuristic]
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CHEBYSHEV = 2
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DIAGONAL = 3
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EUCLIDEAN = 0
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MANHATTAN = 1
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ZERO = 4
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[InputState]
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PRESSED = 0
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RELEASED = 1
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[Key]
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A = 0
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ADD = 67
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APOSTROPHE = 51
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B = 1
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BACKSLASH = 53
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BACKSPACE = 59
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C = 2
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COMMA = 49
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D = 3
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DELETE = 66
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DIVIDE = 70
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DOWN = 74
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E = 4
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END = 63
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ENTER = 58
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EQUAL = 55
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ESCAPE = 36
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F = 5
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F1 = 85
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F10 = 94
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F11 = 95
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F12 = 96
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F13 = 97
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F14 = 98
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F15 = 99
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F2 = 86
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F3 = 87
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F4 = 88
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F5 = 89
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F6 = 90
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F7 = 91
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F8 = 92
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F9 = 93
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G = 6
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GRAVE = 54
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H = 7
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HOME = 64
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HYPHEN = 56
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I = 8
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INSERT = 65
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J = 9
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K = 10
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L = 11
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LEFT = 71
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LEFT_ALT = 39
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LEFT_BRACKET = 46
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LEFT_CONTROL = 37
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LEFT_SHIFT = 38
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LEFT_SYSTEM = 40
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M = 12
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MENU = 45
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MULTIPLY = 69
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N = 13
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NUMPAD_0 = 75
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NUMPAD_1 = 76
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NUMPAD_2 = 77
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NUMPAD_3 = 78
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NUMPAD_4 = 79
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NUMPAD_5 = 80
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NUMPAD_6 = 81
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NUMPAD_7 = 82
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NUMPAD_8 = 83
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NUMPAD_9 = 84
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NUM_0 = 26
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NUM_1 = 27
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NUM_2 = 28
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NUM_3 = 29
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NUM_4 = 30
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NUM_5 = 31
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NUM_6 = 32
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NUM_7 = 33
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NUM_8 = 34
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NUM_9 = 35
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O = 14
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P = 15
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PAGE_DOWN = 62
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PAGE_UP = 61
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PAUSE = 100
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PERIOD = 50
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Q = 16
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R = 17
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RIGHT = 72
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RIGHT_ALT = 43
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RIGHT_BRACKET = 47
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RIGHT_CONTROL = 41
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RIGHT_SHIFT = 42
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RIGHT_SYSTEM = 44
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S = 18
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SEMICOLON = 48
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SLASH = 52
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SPACE = 57
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SUBTRACT = 68
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T = 19
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TAB = 60
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U = 20
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UNKNOWN = -1
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UP = 73
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V = 21
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W = 22
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X = 23
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Y = 24
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Z = 25
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[MouseButton]
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LEFT = 0
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MIDDLE = 2
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RIGHT = 1
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SCROLL_DOWN = 11
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SCROLL_UP = 10
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X1 = 3
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X2 = 4
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[Perspective]
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DISCOVERED = 1
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UNKNOWN = 0
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VISIBLE = 2
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[Transition]
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FADE = 1
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NONE = 0
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SLIDE_DOWN = 5
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SLIDE_LEFT = 2
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SLIDE_RIGHT = 3
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SLIDE_UP = 4
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[Traversal]
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INVERTED_LEVEL_ORDER = 4
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IN_ORDER = 1
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LEVEL_ORDER = 3
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POST_ORDER = 2
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PRE_ORDER = 0
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[Trigger]
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BLOCKED = 1
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DONE = 0
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TARGET = 2
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=== FROZEN TYPES (30) ===
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[AStarPath]
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prop destination: Vector (ro)
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prop origin: Vector (ro)
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prop remaining: int (ro)
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meth peek :: peek() -> Vector
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meth walk :: walk() -> Vector
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[Arc]
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prop align: Any (rw)
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prop bounds: tuple (ro)
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prop center: Vector (rw)
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prop color: Color (rw)
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prop end_angle: float (rw)
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prop global_bounds: tuple (ro)
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prop global_position: Any (ro)
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prop grid_pos: Vector (rw)
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prop grid_size: Vector (rw)
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prop horiz_margin: float (rw)
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prop hovered: Any (ro)
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prop margin: float (rw)
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prop name: str (rw)
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prop on_click: Any (rw)
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prop on_enter: Any (rw)
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prop on_exit: Any (rw)
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prop on_move: Any (rw)
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prop opacity: Any (rw)
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prop origin: Any (rw)
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prop parent: Any (rw)
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prop pos: Any (rw)
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prop radius: float (rw)
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prop rotate_with_camera: bool (rw)
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prop rotation: Any (rw)
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prop start_angle: float (rw)
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prop thickness: float (rw)
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prop vert_margin: float (rw)
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prop visible: bool (rw)
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prop z_index: int (rw)
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meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
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meth move :: move(dx, dy) or (delta) -> None
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meth realign :: realign() -> None
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meth resize :: resize(width, height) or (size) -> None
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[BSP]
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prop adjacency: Any (ro)
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prop bounds: Any (ro)
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prop pos: Any (ro)
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prop root: Any (ro)
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prop size: Any (ro)
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meth clear :: clear() -> BSP
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meth find :: find(pos: tuple[int, int] | list | Vector) -> BSPNode | None
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meth get_leaf :: get_leaf(index: int) -> BSPNode
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meth leaves :: leaves() -> Iterator[BSPNode]
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meth split_once :: split_once(horizontal: bool, position: int) -> BSP
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meth split_recursive :: split_recursive(depth: int, min_size: tuple[int, int], max_ratio: float = 1.5, seed: int | None = None) -> BSP
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meth to_heightmap :: to_heightmap(size: tuple[int, int] | None = None, select: str = 'leaves', shrink: int = 0, value: float = 1.0) -> HeightMap
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meth traverse :: traverse(order: Traversal = Traversal.LEVEL_ORDER) -> Iterator[BSPNode]
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[Caption]
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prop align: Any (rw)
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prop bounds: tuple (ro)
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prop fill_color: Color (rw)
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prop font: Font (ro)
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prop font_size: int (rw)
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prop global_bounds: tuple (ro)
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prop global_position: Any (ro)
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prop grid_pos: Vector (rw)
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prop grid_size: Vector (rw)
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prop h: float (ro)
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prop horiz_margin: float (rw)
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prop hovered: Any (ro)
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prop margin: float (rw)
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prop name: str (rw)
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prop on_click: Any (rw)
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prop on_enter: Any (rw)
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prop on_exit: Any (rw)
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prop on_move: Any (rw)
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prop opacity: Any (rw)
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prop origin: Any (rw)
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prop outline: float (rw)
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prop outline_color: Color (rw)
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prop parent: Any (rw)
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prop pos: Any (rw)
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prop rotate_with_camera: bool (rw)
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prop rotation: Any (rw)
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prop shader: Any (rw)
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prop size: Any (ro)
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prop text: str (rw)
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prop uniforms: Any (ro)
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prop vert_margin: float (rw)
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prop visible: bool (rw)
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prop w: float (ro)
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prop x: float (rw)
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prop y: float (rw)
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prop z_index: Any (rw)
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meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
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meth move :: move(dx, dy) or (delta) -> None
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meth realign :: realign() -> None
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meth resize :: resize(width, height) or (size) -> None
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[Circle]
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prop align: Any (rw)
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prop bounds: tuple (ro)
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prop center: Vector (rw)
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prop fill_color: Color (rw)
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prop global_bounds: tuple (ro)
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prop global_position: Any (ro)
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prop grid_pos: Vector (rw)
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prop grid_size: Vector (rw)
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prop horiz_margin: float (rw)
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prop hovered: Any (ro)
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prop margin: float (rw)
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prop name: str (rw)
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prop on_click: Callable | None (rw)
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prop on_enter: Any (rw)
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prop on_exit: Any (rw)
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prop on_move: Any (rw)
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prop opacity: Any (rw)
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prop origin: Any (rw)
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prop outline: float (rw)
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prop outline_color: Color (rw)
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prop parent: Any (rw)
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prop pos: Vector (rw)
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prop radius: float (rw)
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prop rotate_with_camera: bool (rw)
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prop rotation: Any (rw)
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prop vert_margin: float (rw)
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prop visible: bool (rw)
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prop z_index: int (rw)
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meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
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meth move :: move(dx, dy) or (delta) -> None
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meth realign :: realign() -> None
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meth resize :: resize(width, height) or (size) -> None
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[Color]
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prop a: Any (rw)
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prop b: Any (rw)
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prop g: Any (rw)
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prop r: Any (rw)
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meth from_hex :: from_hex(hex_string: str) -> Color
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meth lerp :: lerp(other: Color, t: float) -> Color
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meth to_hex :: to_hex() -> str
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[ColorLayer]
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prop grid: Grid | None (rw)
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prop grid_size: tuple (ro)
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prop name: str (ro)
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prop visible: bool (rw)
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prop z_index: int (rw)
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meth apply_gradient :: apply_gradient(source: HeightMap, range: tuple, color_low: Color, color_high: Color) -> ColorLayer
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meth apply_perspective :: apply_perspective(entity: Entity, visible: Color | None = None, discovered: Color | None = None, unknown: Color | None = None) -> None
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meth apply_ranges :: apply_ranges(source: HeightMap, ranges: list) -> ColorLayer
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meth apply_threshold :: apply_threshold(source: HeightMap, range: tuple, color: Color) -> ColorLayer
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meth at :: at(pos: tuple | Vector) or (x: int, y: int) -> Color
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meth clear_perspective :: clear_perspective() -> None
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meth draw_fov :: draw_fov(source: tuple, radius: int | None = None, fov: FOV | None = None, visible: Color | None = None, discovered: Color | None = None, unknown: Color | None = None) -> None
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meth fill :: fill(color: Color) -> None
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meth fill_rect :: fill_rect(pos: tuple, size: tuple, color: Color) -> None
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meth set :: set(pos, color: Color) -> None
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meth update_perspective :: update_perspective() -> None
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[DijkstraMap]
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prop root: Vector (ro)
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meth descent_step :: descent_step(pos: Vector | tuple) -> Vector | None
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meth distance :: distance(pos: Vector | tuple) -> float | None
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meth invert :: invert() -> DijkstraMap
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meth path_from :: path_from(pos: Vector | tuple) -> AStarPath
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meth step_from :: step_from(pos: Vector | tuple) -> Vector | None
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meth to_heightmap :: to_heightmap(size=None, unreachable=-1.0) -> HeightMap
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[DiscreteMap]
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prop enum_type: Any (rw)
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prop size: Any (ro)
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meth add :: add(other: DiscreteMap | int, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth bitwise_and :: bitwise_and(other: DiscreteMap, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth bitwise_or :: bitwise_or(other: DiscreteMap, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth bitwise_xor :: bitwise_xor(other: DiscreteMap, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth bool :: bool(condition: int | set | callable) -> DiscreteMap
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meth clear :: clear() -> DiscreteMap
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meth copy_from :: copy_from(other: DiscreteMap, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth count :: count(value: int) -> int
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meth count_range :: count_range(min_val: int, max_val: int) -> int
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meth fill :: fill(value: int, *, pos=None, size=None) -> DiscreteMap
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meth from_bytes :: from_bytes(data: bytes, size: tuple[int, int], *, enum: type = None) -> DiscreteMap
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meth from_heightmap :: from_heightmap(hmap: HeightMap, mapping: list[tuple[tuple[float,float], int]], *, enum=None) -> DiscreteMap
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meth get :: get(x, y) or (pos) -> int | Enum
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meth histogram :: histogram() -> dict[int, int]
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meth invert :: invert() -> DiscreteMap
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meth mask :: mask() -> memoryview
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meth max :: max(other: DiscreteMap, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth min :: min(other: DiscreteMap, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth min_max :: min_max() -> tuple[int, int]
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meth multiply :: multiply(factor: float, *, pos=None, size=None) -> DiscreteMap
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meth set :: set(x: int, y: int, value: int) -> None
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meth subtract :: subtract(other: DiscreteMap | int, *, pos=None, source_pos=None, size=None) -> DiscreteMap
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meth to_bytes :: to_bytes() -> bytes
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meth to_heightmap :: to_heightmap(mapping: dict[int, float] = None) -> HeightMap
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[Drawable]
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prop on_click: Any (rw)
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prop opacity: Any (rw)
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prop visible: bool (rw)
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prop z_index: Any (rw)
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meth move :: move(dx, dy) or (delta) -> None
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meth resize :: resize(width, height) or (size) -> None
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[Entity]
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prop behavior_type: int (ro)
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prop cell_pos: Vector (rw)
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prop cell_x: int (rw)
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prop cell_y: int (rw)
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prop default_behavior: int (rw)
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prop draw_pos: Vector (rw)
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prop grid: Any (rw)
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prop grid_pos: Vector (rw)
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prop grid_x: int (rw)
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prop grid_y: int (rw)
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prop labels: frozenset (rw)
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prop move_speed: float (rw)
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prop name: str (rw)
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prop opacity: float (rw)
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prop perspective_map: DiscreteMap (rw)
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prop pos: Vector (rw)
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prop shader: Any (rw)
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prop sight_radius: int (rw)
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prop sprite_grid: Any (rw)
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prop sprite_index: int (rw)
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prop sprite_offset: Vector (rw)
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prop sprite_offset_x: float (rw)
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prop sprite_offset_y: float (rw)
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prop step: Any (rw)
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|
prop target_label: Any (rw)
|
|
prop texture: Texture (rw)
|
|
prop tile_height: int (rw)
|
|
prop tile_size: Vector (rw)
|
|
prop tile_width: int (rw)
|
|
prop turn_order: int (rw)
|
|
prop uniforms: UniformCollection (ro)
|
|
prop visible: bool (rw)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
meth add_label :: add_label(label: str) -> None
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth at :: at(x: int, y: int) -> GridPoint | None
|
|
meth die :: die() -> None
|
|
meth find_path :: find_path(target, diagonal_cost: float = 1.41, collide: str = None) -> AStarPath | None
|
|
meth has_label :: has_label(label: str) -> bool
|
|
meth index :: index() -> int
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth path_to :: path_to(x: int, y: int) -> list
|
|
meth remove_label :: remove_label(label: str) -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
meth set_behavior :: set_behavior(type, waypoints=None, turns: int = 0, path=None, pathfinder=None) -> None
|
|
meth update_visibility :: update_visibility() -> None
|
|
meth visible_entities :: visible_entities(fov=None, radius: int | None = None) -> list[Entity]
|
|
[Font]
|
|
prop family: str (ro)
|
|
prop source: str (ro)
|
|
[Frame]
|
|
prop align: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop cache_subtree: bool (rw)
|
|
prop children: UICollection (ro)
|
|
prop clip_children: bool (rw)
|
|
prop fill_color: Color (rw)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_pos: Vector (rw)
|
|
prop grid_size: Vector (rw)
|
|
prop h: float (rw)
|
|
prop horiz_margin: float (rw)
|
|
prop hovered: Any (ro)
|
|
prop margin: float (rw)
|
|
prop name: str (rw)
|
|
prop on_click: Any (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop origin: Any (rw)
|
|
prop outline: float (rw)
|
|
prop outline_color: Color (rw)
|
|
prop parent: Any (rw)
|
|
prop pos: Vector (rw)
|
|
prop rotate_with_camera: bool (rw)
|
|
prop rotation: Any (rw)
|
|
prop shader: Any (rw)
|
|
prop uniforms: Any (ro)
|
|
prop vert_margin: float (rw)
|
|
prop visible: bool (rw)
|
|
prop w: float (rw)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
prop z_index: Any (rw)
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth realign :: realign() -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
[Grid]
|
|
prop align: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop camera_rotation: float (rw)
|
|
prop center: Vector (rw)
|
|
prop center_x: float (rw)
|
|
prop center_y: float (rw)
|
|
prop fill_color: Color (rw)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_data: Grid | None (rw)
|
|
prop h: float (rw)
|
|
prop horiz_margin: float (rw)
|
|
prop hovered: Any (ro)
|
|
prop margin: float (rw)
|
|
prop name: str (rw)
|
|
prop on_click: Callable | None (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop origin: Any (rw)
|
|
prop parent: Any (rw)
|
|
prop pos: Vector (rw)
|
|
prop rotate_with_camera: bool (rw)
|
|
prop rotation: Any (rw)
|
|
prop shader: Any (rw)
|
|
prop texture: Texture | None (ro)
|
|
prop uniforms: Any (ro)
|
|
prop vert_margin: float (rw)
|
|
prop visible: bool (rw)
|
|
prop w: float (rw)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
prop z_index: int (rw)
|
|
prop zoom: float (rw)
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth realign :: realign() -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
[GridView]
|
|
prop align: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop camera_rotation: float (rw)
|
|
prop center: Vector (rw)
|
|
prop center_x: float (rw)
|
|
prop center_y: float (rw)
|
|
prop fill_color: Color (rw)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_data: Grid | None (rw)
|
|
prop h: float (rw)
|
|
prop horiz_margin: float (rw)
|
|
prop hovered: Any (ro)
|
|
prop margin: float (rw)
|
|
prop name: str (rw)
|
|
prop on_click: Callable | None (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop origin: Any (rw)
|
|
prop parent: Any (rw)
|
|
prop pos: Vector (rw)
|
|
prop rotate_with_camera: bool (rw)
|
|
prop rotation: Any (rw)
|
|
prop shader: Any (rw)
|
|
prop texture: Texture | None (ro)
|
|
prop uniforms: Any (ro)
|
|
prop vert_margin: float (rw)
|
|
prop visible: bool (rw)
|
|
prop w: float (rw)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
prop z_index: int (rw)
|
|
prop zoom: float (rw)
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth realign :: realign() -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
[HeightMap]
|
|
prop size: Any (ro)
|
|
meth add :: add(other: HeightMap, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth add_bsp :: add_bsp(bsp: BSP, *, pos=None, select: str = 'leaves', nodes: list = None, shrink: int = 0, value: float = 1.0) -> HeightMap
|
|
meth add_constant :: add_constant(value: float, *, pos=None, size=None) -> HeightMap
|
|
meth add_hill :: add_hill(center, radius: float, height: float) -> HeightMap
|
|
meth add_noise :: add_noise(source: NoiseSource, world_origin: tuple = (0.0, 0.0), world_size: tuple = None, mode: str = 'fbm', octaves: int = 4, scale: float = 1.0) -> HeightMap
|
|
meth add_voronoi :: add_voronoi(num_points: int, coefficients: tuple = (1.0, -0.5), seed: int = None) -> HeightMap
|
|
meth clamp :: clamp(min: float = 0.0, max: float = 1.0, *, pos=None, size=None) -> HeightMap
|
|
meth clear :: clear() -> HeightMap
|
|
meth copy_from :: copy_from(other: HeightMap, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth count_in_range :: count_in_range(range: tuple[float, float]) -> int
|
|
meth dig_bezier :: dig_bezier(points: tuple, start_radius: float, end_radius: float, start_height: float, end_height: float) -> HeightMap
|
|
meth dig_hill :: dig_hill(center, radius: float, target_height: float) -> HeightMap
|
|
meth fill :: fill(value: float, *, pos=None, size=None) -> HeightMap
|
|
meth get :: get(x, y) or (pos) -> float
|
|
meth get_interpolated :: get_interpolated(x, y) or (pos) -> float
|
|
meth get_normal :: get_normal(x, y, water_level=0.0) or (pos, water_level=0.0) -> tuple[float, float, float]
|
|
meth get_slope :: get_slope(x, y) or (pos) -> float
|
|
meth inverse :: inverse() -> HeightMap
|
|
meth lerp :: lerp(other: HeightMap, t: float, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth max :: max(other: HeightMap, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth mid_point_displacement :: mid_point_displacement(roughness: float = 0.5, seed: int = None) -> HeightMap
|
|
meth min :: min(other: HeightMap, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth min_max :: min_max() -> tuple[float, float]
|
|
meth multiply :: multiply(other: HeightMap, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth multiply_bsp :: multiply_bsp(bsp: BSP, *, pos=None, select: str = 'leaves', nodes: list = None, shrink: int = 0, value: float = 1.0) -> HeightMap
|
|
meth multiply_noise :: multiply_noise(source: NoiseSource, world_origin: tuple = (0.0, 0.0), world_size: tuple = None, mode: str = 'fbm', octaves: int = 4, scale: float = 1.0) -> HeightMap
|
|
meth normalize :: normalize(min: float = 0.0, max: float = 1.0, *, pos=None, size=None) -> HeightMap
|
|
meth rain_erosion :: rain_erosion(drops: int, erosion: float = 0.1, sedimentation: float = 0.05, seed: int = None) -> HeightMap
|
|
meth scale :: scale(factor: float, *, pos=None, size=None) -> HeightMap
|
|
meth smooth :: smooth(iterations: int = 1) -> HeightMap
|
|
meth sparse_kernel :: sparse_kernel(weights: dict[tuple[int, int], float]) -> HeightMap
|
|
meth sparse_kernel_from :: sparse_kernel_from(source: HeightMap, weights: dict[tuple[int, int], float]) -> None
|
|
meth subtract :: subtract(other: HeightMap, *, pos=None, source_pos=None, size=None) -> HeightMap
|
|
meth threshold :: threshold(range: tuple[float, float]) -> HeightMap
|
|
meth threshold_binary :: threshold_binary(range: tuple[float, float], value: float = 1.0) -> HeightMap
|
|
[Keyboard]
|
|
prop alt: Any (ro)
|
|
prop ctrl: Any (ro)
|
|
prop shift: Any (ro)
|
|
prop system: Any (ro)
|
|
[Line]
|
|
prop align: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop color: Any (rw)
|
|
prop end: Any (rw)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_pos: Vector (rw)
|
|
prop grid_size: Vector (rw)
|
|
prop horiz_margin: float (rw)
|
|
prop hovered: Any (ro)
|
|
prop margin: float (rw)
|
|
prop name: Any (rw)
|
|
prop on_click: Any (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop origin: Any (rw)
|
|
prop parent: Any (rw)
|
|
prop pos: Any (rw)
|
|
prop rotate_with_camera: bool (rw)
|
|
prop rotation: Any (rw)
|
|
prop start: Any (rw)
|
|
prop thickness: Any (rw)
|
|
prop vert_margin: float (rw)
|
|
prop visible: bool (rw)
|
|
prop z_index: Any (rw)
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth realign :: realign() -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
[Mouse]
|
|
prop grabbed: Any (rw)
|
|
prop left: Any (ro)
|
|
prop middle: Any (ro)
|
|
prop pos: Any (ro)
|
|
prop right: Any (ro)
|
|
prop visible: Any (rw)
|
|
prop x: Any (ro)
|
|
prop y: Any (ro)
|
|
[Music]
|
|
prop duration: Any (ro)
|
|
prop loop: Any (rw)
|
|
prop playing: Any (ro)
|
|
prop position: Any (rw)
|
|
prop source: Any (ro)
|
|
prop volume: Any (rw)
|
|
meth pause :: pause() -> None
|
|
meth play :: play() -> None
|
|
meth stop :: stop() -> None
|
|
[NoiseSource]
|
|
prop algorithm: Any (ro)
|
|
prop dimensions: Any (ro)
|
|
prop hurst: Any (ro)
|
|
prop lacunarity: Any (ro)
|
|
prop seed: Any (ro)
|
|
meth fbm :: fbm(pos: tuple[float, ...], octaves: int = 4) -> float
|
|
meth get :: get(pos: tuple[float, ...]) -> float
|
|
meth sample :: sample(size: tuple[int, int], world_origin: tuple[float, float] = (0.0, 0.0), world_size: tuple[float, float] = None, mode: str = 'fbm', octaves: int = 4) -> HeightMap
|
|
meth turbulence :: turbulence(pos: tuple[float, ...], octaves: int = 4) -> float
|
|
[Scene]
|
|
prop active: bool (ro)
|
|
prop children: UICollection (ro)
|
|
prop name: str (ro)
|
|
prop on_key: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop pos: Vector (rw)
|
|
prop registered: bool (ro)
|
|
prop visible: bool (rw)
|
|
meth activate :: activate(transition: Transition = None, duration: float = None) -> None
|
|
meth realign :: realign() -> None
|
|
meth register :: register() -> None
|
|
meth unregister :: unregister() -> None
|
|
[Sound]
|
|
prop buffer: Any (ro)
|
|
prop duration: Any (ro)
|
|
prop loop: Any (rw)
|
|
prop pitch: Any (rw)
|
|
prop playing: Any (ro)
|
|
prop source: Any (ro)
|
|
prop volume: Any (rw)
|
|
meth pause :: pause() -> None
|
|
meth play :: play() -> None
|
|
meth play_varied :: play_varied(pitch_range: float = 0.1, volume_range: float = 3.0) -> None
|
|
meth stop :: stop() -> None
|
|
[SoundBuffer]
|
|
prop channels: Any (ro)
|
|
prop duration: Any (ro)
|
|
prop sample_count: Any (ro)
|
|
prop sample_rate: Any (ro)
|
|
prop sfxr_params: Any (ro)
|
|
meth bit_crush :: bit_crush(bits: int, rate_divisor: int) -> SoundBuffer
|
|
meth concat :: concat(buffers: list[SoundBuffer], overlap: float = 0.0) -> SoundBuffer
|
|
meth distortion :: distortion(drive: float) -> SoundBuffer
|
|
meth echo :: echo(delay_ms: float, feedback: float, wet: float) -> SoundBuffer
|
|
meth from_samples :: from_samples(data: bytes, channels: int, sample_rate: int) -> SoundBuffer
|
|
meth gain :: gain(factor: float) -> SoundBuffer
|
|
meth high_pass :: high_pass(cutoff_hz: float) -> SoundBuffer
|
|
meth low_pass :: low_pass(cutoff_hz: float) -> SoundBuffer
|
|
meth mix :: mix(buffers: list[SoundBuffer]) -> SoundBuffer
|
|
meth normalize :: normalize() -> SoundBuffer
|
|
meth pitch_shift :: pitch_shift(factor: float) -> SoundBuffer
|
|
meth reverb :: reverb(room_size: float, damping: float, wet: float) -> SoundBuffer
|
|
meth reverse :: reverse() -> SoundBuffer
|
|
meth sfxr :: sfxr(preset: str = None, seed: int = None, **params) -> SoundBuffer
|
|
meth sfxr_mutate :: sfxr_mutate(amount: float = 0.05, seed: int = None) -> SoundBuffer
|
|
meth slice :: slice(start: float, end: float) -> SoundBuffer
|
|
meth tone :: tone(frequency: float, duration: float, waveform: str = 'sine', ...) -> SoundBuffer
|
|
[Sprite]
|
|
prop align: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_pos: Vector (rw)
|
|
prop grid_size: Vector (rw)
|
|
prop horiz_margin: float (rw)
|
|
prop hovered: Any (ro)
|
|
prop margin: float (rw)
|
|
prop name: str (rw)
|
|
prop on_click: Any (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop origin: Any (rw)
|
|
prop parent: Any (rw)
|
|
prop pos: Vector (rw)
|
|
prop rotate_with_camera: bool (rw)
|
|
prop rotation: Any (rw)
|
|
prop scale: float (rw)
|
|
prop scale_x: float (rw)
|
|
prop scale_y: float (rw)
|
|
prop shader: Any (rw)
|
|
prop sprite_index: int (rw)
|
|
prop texture: Texture (rw)
|
|
prop uniforms: Any (ro)
|
|
prop vert_margin: float (rw)
|
|
prop visible: bool (rw)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
prop z_index: Any (rw)
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth realign :: realign() -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
[Texture]
|
|
prop display_height: int (ro)
|
|
prop display_offset_x: int (ro)
|
|
prop display_offset_y: int (ro)
|
|
prop display_width: int (ro)
|
|
prop sheet_height: int (ro)
|
|
prop sheet_width: int (ro)
|
|
prop source: str (ro)
|
|
prop sprite_count: int (ro)
|
|
prop sprite_height: int (ro)
|
|
prop sprite_width: int (ro)
|
|
meth composite :: composite(layers: list[Texture], sprite_width: int, sprite_height: int, name: str = '<composite>') -> Texture
|
|
meth from_bytes :: from_bytes(data: bytes, width: int, height: int, sprite_width: int, sprite_height: int, name: str = '<generated>') -> Texture
|
|
meth hsl_shift :: hsl_shift(hue_shift: float, sat_shift: float = 0.0, lit_shift: float = 0.0) -> Texture
|
|
[TileLayer]
|
|
prop grid: Grid | None (rw)
|
|
prop grid_size: tuple (ro)
|
|
prop name: str (ro)
|
|
prop texture: Texture | None (rw)
|
|
prop visible: bool (rw)
|
|
prop z_index: int (rw)
|
|
meth apply_ranges :: apply_ranges(source: HeightMap, ranges: list) -> TileLayer
|
|
meth apply_threshold :: apply_threshold(source: HeightMap, range: tuple, tile: int) -> TileLayer
|
|
meth at :: at(pos: tuple | Vector) or (x: int, y: int) -> int
|
|
meth fill :: fill(index: int) -> None
|
|
meth fill_rect :: fill_rect(pos: tuple, size: tuple, index: int) -> None
|
|
meth set :: set(pos, index: int) -> None
|
|
[Timer]
|
|
prop active: bool (rw)
|
|
prop callback: Callable (rw)
|
|
prop interval: int (rw)
|
|
prop name: str (ro)
|
|
prop once: bool (rw)
|
|
prop paused: bool (ro)
|
|
prop remaining: int (ro)
|
|
prop stopped: bool (ro)
|
|
meth pause :: pause() -> None
|
|
meth restart :: restart() -> None
|
|
meth resume :: resume() -> None
|
|
meth start :: start() -> None
|
|
meth stop :: stop() -> None
|
|
[Vector]
|
|
prop int: Any (ro)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
meth angle :: angle() -> float
|
|
meth copy :: copy() -> Vector
|
|
meth distance_to :: distance_to(other: Vector) -> float
|
|
meth dot :: dot(other: Vector) -> float
|
|
meth floor :: floor() -> Vector
|
|
meth magnitude :: magnitude() -> float
|
|
meth magnitude_squared :: magnitude_squared() -> float
|
|
meth normalize :: normalize() -> Vector
|
|
[Window]
|
|
prop framerate_limit: int (rw)
|
|
prop fullscreen: bool (rw)
|
|
prop game_resolution: Any (rw)
|
|
prop resolution: Any (rw)
|
|
prop scaling_mode: str (rw)
|
|
prop title: str (rw)
|
|
prop visible: bool (rw)
|
|
prop vsync: bool (rw)
|
|
meth center :: center() -> None
|
|
meth get :: get() -> Window
|
|
meth screenshot :: screenshot(filename: str = None) -> bytes | None
|
|
|
|
=== EXPERIMENTAL TYPES (NOT FROZEN) (16) ===
|
|
[AutoRuleSet]
|
|
prop grid_size: int (ro)
|
|
prop group_count: int (ro)
|
|
prop name: str (ro)
|
|
prop rule_count: int (ro)
|
|
prop value_count: int (ro)
|
|
prop values: Any (ro)
|
|
meth apply :: apply(discrete_map: DiscreteMap, tile_layer: TileLayer, seed: int = 0) -> None
|
|
meth resolve :: resolve(discrete_map: DiscreteMap, seed: int = 0) -> list[int]
|
|
meth terrain_enum :: terrain_enum() -> IntEnum
|
|
[Billboard]
|
|
prop facing: str (rw)
|
|
prop opacity: float (rw)
|
|
prop phi: float (rw)
|
|
prop pos: Any (rw)
|
|
prop scale: float (rw)
|
|
prop sprite_index: int (rw)
|
|
prop texture: Any (rw)
|
|
prop theta: float (rw)
|
|
prop visible: bool (rw)
|
|
[CallableBinding]
|
|
prop callable: Any (ro)
|
|
prop is_valid: bool (ro)
|
|
prop value: float (ro)
|
|
[Entity3D]
|
|
prop anim_clip: Any (rw)
|
|
prop anim_frame: Any (ro)
|
|
prop anim_loop: Any (rw)
|
|
prop anim_paused: Any (rw)
|
|
prop anim_speed: Any (rw)
|
|
prop anim_time: Any (rw)
|
|
prop auto_animate: Any (rw)
|
|
prop color: Any (rw)
|
|
prop grid_pos: Any (rw)
|
|
prop idle_clip: Any (rw)
|
|
prop is_moving: Any (ro)
|
|
prop model: Model3D (rw)
|
|
prop name: str (rw)
|
|
prop on_anim_complete: Any (rw)
|
|
prop pos: Any (rw)
|
|
prop rotation: Any (rw)
|
|
prop scale: Any (rw)
|
|
prop viewport: Any (ro)
|
|
prop visible: Any (rw)
|
|
prop walk_clip: Any (rw)
|
|
prop world_pos: Any (ro)
|
|
meth animate :: animate(property, target, duration, easing=None, delta=False, callback=None, conflict_mode=None)
|
|
meth at :: at(x, z) -> dict
|
|
meth clear_path :: clear_path()
|
|
meth follow_path :: follow_path(path)
|
|
meth path_to :: path_to(x, z) or path_to(pos=(x, z)) -> list
|
|
meth teleport :: teleport(x, z) or teleport(pos=(x, z))
|
|
meth update_visibility :: update_visibility()
|
|
[EntityCollection3D]
|
|
meth append :: append(entity)
|
|
meth clear :: clear()
|
|
meth extend :: extend(iterable)
|
|
meth find :: find(name) -> Entity3D or None
|
|
meth pop :: pop(index=-1) -> Entity3D
|
|
meth remove :: remove(entity)
|
|
[EntityCollection3DIter]
|
|
[LdtkProject]
|
|
prop enums: Any (ro)
|
|
prop level_names: Any (ro)
|
|
prop ruleset_names: Any (ro)
|
|
prop tileset_names: Any (ro)
|
|
prop version: str (ro)
|
|
meth level :: level(name: str) -> dict
|
|
meth ruleset :: ruleset(name: str) -> AutoRuleSet
|
|
meth tileset :: tileset(name: str) -> TileSetFile
|
|
[Model3D]
|
|
prop animation_clips: Any (ro)
|
|
prop bone_count: Any (ro)
|
|
prop bounds: Any (ro)
|
|
prop has_skeleton: Any (ro)
|
|
prop mesh_count: Any (ro)
|
|
prop name: Any (ro)
|
|
prop triangle_count: Any (ro)
|
|
prop vertex_count: Any (ro)
|
|
meth cube :: cube(size=1.0) -> Model3D
|
|
meth plane :: plane(width=1.0, depth=1.0, segments=1) -> Model3D
|
|
meth sphere :: sphere(radius=0.5, segments=16, rings=12) -> Model3D
|
|
[PropertyBinding]
|
|
prop is_valid: bool (ro)
|
|
prop property: str (ro)
|
|
prop target: Any (ro)
|
|
prop value: float (ro)
|
|
[Shader]
|
|
prop dynamic: bool (rw)
|
|
prop is_valid: bool (ro)
|
|
prop source: str (ro)
|
|
meth set_uniform :: set_uniform(name: str, value: float|tuple) -> None
|
|
[TileMapFile]
|
|
prop height: int (ro)
|
|
prop object_layer_names: Any (ro)
|
|
prop orientation: str (ro)
|
|
prop properties: Any (ro)
|
|
prop tile_height: int (ro)
|
|
prop tile_layer_names: Any (ro)
|
|
prop tile_width: int (ro)
|
|
prop tileset_count: int (ro)
|
|
prop width: int (ro)
|
|
meth apply_to_tile_layer :: apply_to_tile_layer(tile_layer: TileLayer, layer_name: str, tileset_index: int = 0) -> None
|
|
meth object_layer :: object_layer(name: str) -> list[dict]
|
|
meth resolve_gid :: resolve_gid(gid: int) -> tuple[int, int]
|
|
meth tile_layer_data :: tile_layer_data(name: str) -> list[int]
|
|
meth tileset :: tileset(index: int) -> tuple[int, TileSetFile]
|
|
[TileSetFile]
|
|
prop columns: int (ro)
|
|
prop image_source: str (ro)
|
|
prop margin: int (ro)
|
|
prop name: str (ro)
|
|
prop properties: Any (ro)
|
|
prop spacing: int (ro)
|
|
prop tile_count: int (ro)
|
|
prop tile_height: int (ro)
|
|
prop tile_width: int (ro)
|
|
prop wang_sets: Any (ro)
|
|
meth tile_info :: tile_info(tile_id: int) -> dict | None
|
|
meth to_texture :: to_texture() -> Texture
|
|
meth wang_set :: wang_set(name: str) -> WangSet
|
|
[Viewport3D]
|
|
prop bg_color: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop camera_pos: Any (rw)
|
|
prop camera_target: Any (rw)
|
|
prop cell_size: Any (rw)
|
|
prop enable_affine: Any (rw)
|
|
prop enable_dither: Any (rw)
|
|
prop enable_fog: Any (rw)
|
|
prop enable_vertex_snap: Any (rw)
|
|
prop entities: Any (ro)
|
|
prop fog_color: Any (rw)
|
|
prop fog_far: Any (rw)
|
|
prop fog_near: Any (rw)
|
|
prop fov: Any (rw)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_size: Any (rw)
|
|
prop h: Any (rw)
|
|
prop hovered: Any (ro)
|
|
prop on_click: Any (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop parent: Any (rw)
|
|
prop pos: Any (rw)
|
|
prop render_resolution: Any (rw)
|
|
prop visible: bool (rw)
|
|
prop w: Any (rw)
|
|
prop x: Any (rw)
|
|
prop y: Any (rw)
|
|
prop z_index: Any (rw)
|
|
meth add_billboard :: add_billboard(billboard)
|
|
meth add_layer :: add_layer(name, z_index=0) -> dict
|
|
meth add_mesh :: add_mesh(layer_name, model, pos, rotation=0, scale=1.0) -> int
|
|
meth add_voxel_layer :: add_voxel_layer(voxel_grid, z_index=0)
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth apply_heightmap :: apply_heightmap(heightmap, y_scale=1.0)
|
|
meth apply_terrain_colors :: apply_terrain_colors(layer_name, r_map, g_map, b_map)
|
|
meth apply_threshold :: apply_threshold(heightmap, min_height, max_height, walkable=True)
|
|
meth at :: at(x, z) -> VoxelPoint
|
|
meth billboard_count :: billboard_count() -> int
|
|
meth build_terrain :: build_terrain(layer_name, heightmap, y_scale=1.0, cell_size=1.0) -> int
|
|
meth clear_billboards :: clear_billboards()
|
|
meth clear_meshes :: clear_meshes(layer_name)
|
|
meth clear_voxel_nav_region :: clear_voxel_nav_region(voxel_grid)
|
|
meth compute_fov :: compute_fov(origin, radius=10) -> list
|
|
meth find_path :: find_path(start, end) -> list
|
|
meth follow :: follow(entity, distance=10, height=5, smoothing=1.0)
|
|
meth get_billboard :: get_billboard(index) -> Billboard
|
|
meth get_layer :: get_layer(name) -> dict or None
|
|
meth is_in_fov :: is_in_fov(x, z) -> bool
|
|
meth layer_count :: layer_count() -> int
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth orbit_camera :: orbit_camera(angle=0, distance=10, height=5)
|
|
meth place_blocking :: place_blocking(grid_pos, footprint, walkable=False, transparent=False)
|
|
meth project_all_voxels_to_nav :: project_all_voxels_to_nav(headroom=2)
|
|
meth project_voxel_to_nav :: project_voxel_to_nav(voxel_grid, headroom=2)
|
|
meth realign :: realign() -> None
|
|
meth remove_billboard :: remove_billboard(billboard)
|
|
meth remove_layer :: remove_layer(name) -> bool
|
|
meth remove_voxel_layer :: remove_voxel_layer(voxel_grid) -> bool
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
meth screen_to_world :: screen_to_world(x, y, y_plane=0.0) -> tuple or None
|
|
meth set_grid_size :: set_grid_size(width, depth)
|
|
meth set_slope_cost :: set_slope_cost(max_slope=0.5, cost_multiplier=1.0)
|
|
meth voxel_layer_count :: voxel_layer_count() -> int
|
|
[VoxelGrid]
|
|
prop cell_size: Any (ro)
|
|
prop depth: Any (ro)
|
|
prop greedy_meshing: Any (rw)
|
|
prop height: Any (ro)
|
|
prop material_count: Any (ro)
|
|
prop offset: Any (rw)
|
|
prop rotation: Any (rw)
|
|
prop size: Any (ro)
|
|
prop vertex_count: Any (ro)
|
|
prop visible: Any (rw)
|
|
prop width: Any (ro)
|
|
meth add_material :: add_material(name, color=Color(255,255,255), sprite_index=-1, transparent=False, path_cost=1.0) -> int
|
|
meth clear :: clear() -> None
|
|
meth copy_region :: copy_region(min_coord, max_coord) -> VoxelRegion
|
|
meth count_material :: count_material(material) -> int
|
|
meth count_non_air :: count_non_air() -> int
|
|
meth fill :: fill(material) -> None
|
|
meth fill_box :: fill_box(min_coord, max_coord, material) -> None
|
|
meth fill_box_hollow :: fill_box_hollow(min_coord, max_coord, material, thickness=1) -> None
|
|
meth fill_cylinder :: fill_cylinder(base_pos, radius, height, material) -> None
|
|
meth fill_noise :: fill_noise(min_coord, max_coord, material, threshold=0.5, scale=0.1, seed=0) -> None
|
|
meth fill_sphere :: fill_sphere(center, radius, material) -> None
|
|
meth from_bytes :: from_bytes(data) -> bool
|
|
meth get :: get(x, y, z) -> int
|
|
meth get_material :: get_material(id) -> dict
|
|
meth load :: load(path) -> bool
|
|
meth paste_region :: paste_region(region, position, skip_air=True) -> None
|
|
meth project_column :: project_column(x, z, headroom=2) -> dict
|
|
meth rebuild_mesh :: rebuild_mesh() -> None
|
|
meth save :: save(path) -> bool
|
|
meth set :: set(x, y, z, material) -> None
|
|
meth to_bytes :: to_bytes() -> bytes
|
|
[VoxelRegion]
|
|
prop depth: Any (ro)
|
|
prop height: Any (ro)
|
|
prop size: Any (ro)
|
|
prop width: Any (ro)
|
|
[WangSet]
|
|
prop color_count: int (ro)
|
|
prop colors: Any (ro)
|
|
prop name: str (ro)
|
|
prop type: str (ro)
|
|
meth apply :: apply(discrete_map: DiscreteMap, tile_layer: TileLayer) -> None
|
|
meth resolve :: resolve(discrete_map: DiscreteMap) -> list[int]
|
|
meth terrain_enum :: terrain_enum() -> IntEnum
|
|
|
|
=== INTERNAL TYPES (reached via live instances) ===
|
|
[_GridData]
|
|
prop align: Any (rw)
|
|
prop bounds: tuple (ro)
|
|
prop camera_rotation: float (rw)
|
|
prop center: Vector (rw)
|
|
prop center_x: float (rw)
|
|
prop center_y: float (rw)
|
|
prop children: UICollection (ro)
|
|
prop entities: EntityCollection (ro)
|
|
prop fill_color: Color (rw)
|
|
prop fov: Any (rw)
|
|
prop fov_radius: int (rw)
|
|
prop global_bounds: tuple (ro)
|
|
prop global_position: Any (ro)
|
|
prop grid_h: int (ro)
|
|
prop grid_pos: Vector (rw)
|
|
prop grid_size: Vector (ro)
|
|
prop grid_w: int (ro)
|
|
prop h: float (rw)
|
|
prop horiz_margin: float (rw)
|
|
prop hovered: Any (ro)
|
|
prop hovered_cell: tuple | None (ro)
|
|
prop layers: tuple (ro)
|
|
prop margin: float (rw)
|
|
prop name: str (rw)
|
|
prop on_cell_click: Callable | None (rw)
|
|
prop on_cell_enter: Callable | None (rw)
|
|
prop on_cell_exit: Callable | None (rw)
|
|
prop on_click: Any (rw)
|
|
prop on_enter: Any (rw)
|
|
prop on_exit: Any (rw)
|
|
prop on_move: Any (rw)
|
|
prop opacity: Any (rw)
|
|
prop origin: Any (rw)
|
|
prop parent: Any (rw)
|
|
prop perspective: Entity | None (rw)
|
|
prop perspective_enabled: bool (rw)
|
|
prop pos: Vector (rw)
|
|
prop rotate_with_camera: bool (rw)
|
|
prop rotation: Any (rw)
|
|
prop shader: Any (rw)
|
|
prop size: Vector (rw)
|
|
prop texture: Texture | None (ro)
|
|
prop uniforms: Any (ro)
|
|
prop vert_margin: float (rw)
|
|
prop view: GridView | None (ro)
|
|
prop visible: bool (rw)
|
|
prop w: float (rw)
|
|
prop x: float (rw)
|
|
prop y: float (rw)
|
|
prop z_index: Any (rw)
|
|
prop zoom: float (rw)
|
|
meth add_layer :: add_layer(layer: ColorLayer | TileLayer) -> ColorLayer | TileLayer
|
|
meth animate :: animate(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace') -> Animation
|
|
meth apply_ranges :: apply_ranges(source: HeightMap, ranges: list) -> Grid
|
|
meth apply_threshold :: apply_threshold(source: HeightMap, range: tuple, walkable: bool = None, transparent: bool = None) -> Grid
|
|
meth at :: at(x: int, y: int) -> GridPoint
|
|
meth center_camera :: center_camera(pos: tuple = None) -> None
|
|
meth clear_dijkstra_maps :: clear_dijkstra_maps() -> None
|
|
meth compute_fov :: compute_fov(pos, radius: int = 0, light_walls: bool = True, algorithm: FOV | int = FOV.BASIC) -> None
|
|
meth entities_in_radius :: entities_in_radius(pos: tuple | Vector, radius: float) -> list
|
|
meth find_path :: find_path(start, end, diagonal_cost: float = 1.41, collide: str = None, heuristic = None, weight: float = 1.0) -> AStarPath | None
|
|
meth get_dijkstra_map :: get_dijkstra_map(root=None, diagonal_cost: float = 1.41, collide: str = None, roots=None) -> DijkstraMap
|
|
meth is_in_fov :: is_in_fov(x: int, y: int) -> bool
|
|
meth layer :: layer(name: str) -> ColorLayer | TileLayer | None
|
|
meth move :: move(dx, dy) or (delta) -> None
|
|
meth realign :: realign() -> None
|
|
meth remove_layer :: remove_layer(name_or_layer: str | ColorLayer | TileLayer) -> None
|
|
meth resize :: resize(width, height) or (size) -> None
|
|
meth step :: step(n: int = 1, turn_order: int = None) -> None
|
|
[GridPoint]
|
|
prop entities: list (ro)
|
|
prop grid_pos: tuple (ro)
|
|
prop transparent: bool (rw)
|
|
prop walkable: bool (rw)
|
|
[EntityCollection]
|
|
meth append :: append(entity: Entity) -> None
|
|
meth count :: count(entity: Entity) -> int
|
|
meth extend :: extend(iterable) -> None
|
|
meth find :: find(name: str) -> Entity | list[Entity] | None
|
|
meth index :: index(entity: Entity) -> int
|
|
meth insert :: insert(index: int, entity: Entity) -> None
|
|
meth pop :: pop(index: int = -1) -> Entity
|
|
meth remove :: remove(entity: Entity) -> None
|
|
[UICollection]
|
|
meth append :: append(element: Drawable) -> None
|
|
meth count :: count(element: Drawable) -> int
|
|
meth extend :: extend(iterable: Iterable[Drawable]) -> None
|
|
meth find :: find(name: str, recursive: bool = False) -> Drawable | list | None
|
|
meth index :: index(element: Drawable) -> int
|
|
meth insert :: insert(index: int, element: Drawable) -> None
|
|
meth pop :: pop(index: int = -1) -> Drawable
|
|
meth remove :: remove(element: Drawable) -> None
|
|
[UniformCollection]
|
|
meth clear :: clear() -> None
|
|
meth items :: items() -> list
|
|
meth keys :: keys() -> list
|
|
meth values :: values() -> list
|
|
|
|
=== AUTOMATION (PyAutoGUI-compat, snake_case-exempt) ===
|
|
func click :: click(pos: tuple | list | Vector | None = None, clicks: int = 1, interval: float = 0.0, button: str = 'left') -> None
|
|
func doubleClick :: doubleClick(pos: tuple | list | Vector | None = None) -> None
|
|
func dragRel :: dragRel(offset: tuple | list | Vector, duration: float = 0.0, button: str = 'left') -> None
|
|
func dragTo :: dragTo(pos: tuple | list | Vector, duration: float = 0.0, button: str = 'left') -> None
|
|
func hotkey :: hotkey(*keys: str) -> None
|
|
func keyDown :: keyDown(key: str) -> None
|
|
func keyUp :: keyUp(key: str) -> None
|
|
func middleClick :: middleClick(pos: tuple | list | Vector | None = None) -> None
|
|
func mouseDown :: mouseDown(pos: tuple | list | Vector | None = None, button: str = 'left') -> None
|
|
func mouseUp :: mouseUp(pos: tuple | list | Vector | None = None, button: str = 'left') -> None
|
|
func moveRel :: moveRel(offset: tuple | list | Vector, duration: float = 0.0) -> None
|
|
func moveTo :: moveTo(pos: tuple | list | Vector, duration: float = 0.0) -> None
|
|
func onScreen :: onScreen(x: int, y: int) or (pos: tuple | list | Vector) -> bool
|
|
func position :: position() -> Vector
|
|
func rightClick :: rightClick(pos: tuple | list | Vector | None = None) -> None
|
|
func screenshot :: screenshot(filename: str) -> bool
|
|
func scroll :: scroll(clicks: int, pos: tuple | list | Vector | None = None) -> None
|
|
func size :: size() -> Vector
|
|
func tripleClick :: tripleClick(pos: tuple | list | Vector | None = None) -> None
|
|
func typewrite :: typewrite(message: str, interval: float = 0.0) -> None
|
|
|
|
=== DELEGATION INTEGRITY (Grid instance -> _GridData) ===
|
|
delegated-resolved: 69/69
|
|
|
|
=== WRITABILITY PROBES (#313-touched properties) ===
|
|
Entity.grid: writable
|
|
Entity.sprite_index: writable
|
|
Entity.texture: writable
|