Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
#ifndef __PLATFORM
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#define __PLATFORM
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#define __PLATFORM_SET_PYTHON_SEARCH_PATHS 1
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#ifdef __EMSCRIPTEN__
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// WASM/Emscripten platform - no /proc filesystem, limited std::filesystem support
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std::wstring executable_path()
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{
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// In WASM, the executable is at the root of the virtual filesystem
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return L"/";
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}
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std::wstring executable_filename()
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{
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// In WASM, we use a fixed executable name
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return L"/mcrogueface";
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}
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std::wstring working_path()
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{
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// In WASM, working directory is root of virtual filesystem
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return L"/";
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}
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std::string narrow_string(std::wstring convertme)
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{
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// Simple conversion for ASCII/UTF-8 compatible strings
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std::string result;
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result.reserve(convertme.size());
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for (wchar_t wc : convertme) {
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if (wc < 128) {
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result.push_back(static_cast<char>(wc));
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} else {
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// For non-ASCII, use a simple UTF-8 encoding
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if (wc < 0x800) {
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result.push_back(static_cast<char>(0xC0 | (wc >> 6)));
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result.push_back(static_cast<char>(0x80 | (wc & 0x3F)));
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} else {
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result.push_back(static_cast<char>(0xE0 | (wc >> 12)));
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result.push_back(static_cast<char>(0x80 | ((wc >> 6) & 0x3F)));
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result.push_back(static_cast<char>(0x80 | (wc & 0x3F)));
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}
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}
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}
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return result;
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}
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#else
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// Native Linux platform
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std::wstring executable_path()
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{
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/*
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wchar_t buffer[MAX_PATH];
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GetModuleFileName(NULL, buffer, MAX_PATH);
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std::wstring exec_path = buffer;
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*/
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auto exec_path = std::filesystem::canonical("/proc/self/exe").parent_path();
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return exec_path.wstring();
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//size_t path_index = exec_path.find_last_of('/');
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//return exec_path.substr(0, path_index);
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}
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std::wstring executable_filename()
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{
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auto exec_path = std::filesystem::canonical("/proc/self/exe");
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return exec_path.wstring();
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}
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std::wstring working_path()
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{
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auto cwd = std::filesystem::current_path();
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return cwd.wstring();
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}
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std::string narrow_string(std::wstring convertme)
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{
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//setup converter
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using convert_type = std::codecvt_utf8<wchar_t>;
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std::wstring_convert<convert_type, wchar_t> converter;
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//use converter (.to_bytes: wstr->str, .from_bytes: str->wstr)
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return converter.to_bytes(convertme);
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}
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#endif // __EMSCRIPTEN__
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#endif // __PLATFORM
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