- Add EntityBehavior struct with 11 behavior types: IDLE, CUSTOM, NOISE4/8, PATH, WAYPOINT, PATROL, LOOP, SLEEP, SEEK, FLEE. Each returns BehaviorOutput (MOVED/DONE/BLOCKED/NO_ACTION) without modifying entity position directly (closes #300) - Add grid.step(n=1, turn_order=None) turn manager: groups entities by turn_order, executes behaviors, fires triggers (TARGET/DONE/BLOCKED), updates cell_position and spatial hash. Snapshot-based iteration for callback safety (closes #301) - Entity properties: behavior_type (read-only), turn_order, move_speed, target_label, sight_radius. Method: set_behavior(type, waypoints, turns, path) - Update ColorLayer::updatePerspective to use cell_position Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
104 lines
3.6 KiB
Python
104 lines
3.6 KiB
Python
"""Unit test for #300: EntityBehavior struct and behavior primitives."""
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import mcrfpy
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import sys
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def make_grid():
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"""Create a simple 20x20 walkable grid."""
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scene = mcrfpy.Scene("test300")
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mcrfpy.current_scene = scene
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tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
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scene.children.append(grid)
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for y in range(20):
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for x in range(20):
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grid.at(x, y).walkable = True
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grid.at(x, y).transparent = True
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return grid
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def test_behavior_properties():
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"""Behavior-related properties exist and have correct defaults."""
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e = mcrfpy.Entity()
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assert e.behavior_type == 0, f"Default behavior_type should be 0 (IDLE), got {e.behavior_type}"
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assert e.turn_order == 1, f"Default turn_order should be 1, got {e.turn_order}"
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assert abs(e.move_speed - 0.15) < 0.01, f"Default move_speed should be 0.15, got {e.move_speed}"
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assert e.target_label is None, f"Default target_label should be None, got {e.target_label}"
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assert e.sight_radius == 10, f"Default sight_radius should be 10, got {e.sight_radius}"
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print("PASS: behavior property defaults")
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def test_behavior_property_setters():
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"""Behavior properties can be set."""
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e = mcrfpy.Entity()
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e.turn_order = 5
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assert e.turn_order == 5
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e.move_speed = 0.3
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assert abs(e.move_speed - 0.3) < 0.01
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e.target_label = "player"
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assert e.target_label == "player"
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e.target_label = None
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assert e.target_label is None
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e.sight_radius = 15
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assert e.sight_radius == 15
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print("PASS: behavior property setters")
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def test_set_behavior_noise():
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"""set_behavior with NOISE4 type."""
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e = mcrfpy.Entity()
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e.set_behavior(int(mcrfpy.Behavior.NOISE4))
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assert e.behavior_type == int(mcrfpy.Behavior.NOISE4)
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print("PASS: set_behavior NOISE4")
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def test_set_behavior_path():
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"""set_behavior with PATH type and pre-computed path."""
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e = mcrfpy.Entity()
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path = [(1, 0), (2, 0), (3, 0)]
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e.set_behavior(int(mcrfpy.Behavior.PATH), path=path)
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assert e.behavior_type == int(mcrfpy.Behavior.PATH)
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print("PASS: set_behavior PATH")
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def test_set_behavior_patrol():
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"""set_behavior with PATROL type and waypoints."""
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e = mcrfpy.Entity()
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waypoints = [(5, 5), (10, 5), (10, 10), (5, 10)]
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e.set_behavior(int(mcrfpy.Behavior.PATROL), waypoints=waypoints)
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assert e.behavior_type == int(mcrfpy.Behavior.PATROL)
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print("PASS: set_behavior PATROL")
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def test_set_behavior_sleep():
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"""set_behavior with SLEEP type and turns."""
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e = mcrfpy.Entity()
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e.set_behavior(int(mcrfpy.Behavior.SLEEP), turns=5)
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assert e.behavior_type == int(mcrfpy.Behavior.SLEEP)
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print("PASS: set_behavior SLEEP")
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def test_set_behavior_reset():
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"""set_behavior resets previous behavior state."""
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e = mcrfpy.Entity()
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e.set_behavior(int(mcrfpy.Behavior.PATROL), waypoints=[(1,1), (5,5)])
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assert e.behavior_type == int(mcrfpy.Behavior.PATROL)
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e.set_behavior(int(mcrfpy.Behavior.IDLE))
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assert e.behavior_type == int(mcrfpy.Behavior.IDLE)
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print("PASS: set_behavior reset")
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def test_turn_order_zero_skip():
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"""turn_order=0 should mean entity is skipped."""
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e = mcrfpy.Entity()
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e.turn_order = 0
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assert e.turn_order == 0
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print("PASS: turn_order=0")
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if __name__ == "__main__":
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test_behavior_properties()
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test_behavior_property_setters()
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test_set_behavior_noise()
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test_set_behavior_path()
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test_set_behavior_patrol()
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test_set_behavior_sleep()
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test_set_behavior_reset()
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test_turn_order_zero_skip()
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print("All #300 tests passed")
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sys.exit(0)
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