Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
55 lines
1.5 KiB
Python
55 lines
1.5 KiB
Python
"""Python 'base64_codec' Codec - base64 content transfer encoding.
|
|
|
|
This codec de/encodes from bytes to bytes.
|
|
|
|
Written by Marc-Andre Lemburg (mal@lemburg.com).
|
|
"""
|
|
|
|
import codecs
|
|
import base64
|
|
|
|
### Codec APIs
|
|
|
|
def base64_encode(input, errors='strict'):
|
|
assert errors == 'strict'
|
|
return (base64.encodebytes(input), len(input))
|
|
|
|
def base64_decode(input, errors='strict'):
|
|
assert errors == 'strict'
|
|
return (base64.decodebytes(input), len(input))
|
|
|
|
class Codec(codecs.Codec):
|
|
def encode(self, input, errors='strict'):
|
|
return base64_encode(input, errors)
|
|
def decode(self, input, errors='strict'):
|
|
return base64_decode(input, errors)
|
|
|
|
class IncrementalEncoder(codecs.IncrementalEncoder):
|
|
def encode(self, input, final=False):
|
|
assert self.errors == 'strict'
|
|
return base64.encodebytes(input)
|
|
|
|
class IncrementalDecoder(codecs.IncrementalDecoder):
|
|
def decode(self, input, final=False):
|
|
assert self.errors == 'strict'
|
|
return base64.decodebytes(input)
|
|
|
|
class StreamWriter(Codec, codecs.StreamWriter):
|
|
charbuffertype = bytes
|
|
|
|
class StreamReader(Codec, codecs.StreamReader):
|
|
charbuffertype = bytes
|
|
|
|
### encodings module API
|
|
|
|
def getregentry():
|
|
return codecs.CodecInfo(
|
|
name='base64',
|
|
encode=base64_encode,
|
|
decode=base64_decode,
|
|
incrementalencoder=IncrementalEncoder,
|
|
incrementaldecoder=IncrementalDecoder,
|
|
streamwriter=StreamWriter,
|
|
streamreader=StreamReader,
|
|
_is_text_encoding=False,
|
|
)
|