directories needed: * build - for cmake output * deps - stuff needed to compile McRogueface (headers) libtcod -> ../modules/libtcod/src/libtcod sfml -> ../modules/SFML/include/SFML python -> ../modules/cpython/Include * lib - stuff needed to link McRogueFace (shared objects); also required at runtime libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24` sfml -> `../modules/SFML/build/lib/*` python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib You can get dependencies by: - Build from source (i.e. all submodules) - Go download them from each project's website - install packages from your distro and symlink them to deps/lib directories
11 lines
363 B
C++
11 lines
363 B
C++
#include "IndexTexture.h"
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sf::IntRect IndexTexture::spriteCoordinates(int index) {
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int tx = index % grid_width, ty = index / grid_width;
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return sf::IntRect(tx * grid_size, ty * grid_size, grid_size, grid_size);
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}
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IndexTexture::IndexTexture (sf::Texture t, int gs, int gw, int gh):
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grid_size(gs), grid_width(gw), grid_height(gh) {
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texture = t;
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}
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