McRogueFace/src/IndexTexture.cpp
John 07b597d6f2 Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed:
* build - for cmake output
* deps - stuff needed to compile McRogueface (headers)
	libtcod -> ../modules/libtcod/src/libtcod
	sfml -> ../modules/SFML/include/SFML
	python -> ../modules/cpython/Include
* lib - stuff needed to link McRogueFace (shared objects); also required at runtime
	libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24`
	sfml -> `../modules/SFML/build/lib/*`
	python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib

You can get dependencies by:
 - Build from source (i.e. all submodules)
 - Go download them from each project's website
 - install packages from your distro and symlink them to deps/lib directories
2024-02-24 22:48:39 -05:00

11 lines
363 B
C++

#include "IndexTexture.h"
sf::IntRect IndexTexture::spriteCoordinates(int index) {
int tx = index % grid_width, ty = index / grid_width;
return sf::IntRect(tx * grid_size, ty * grid_size, grid_size, grid_size);
}
IndexTexture::IndexTexture (sf::Texture t, int gs, int gw, int gh):
grid_size(gs), grid_width(gw), grid_height(gh) {
texture = t;
}