- Add stairs position to occupied set to prevent enemy/item overlap
- Remove old fog layer before creating new one on level transitions
- Reset fog_layer reference on new game to avoid stale grid reference
- Wrap FS.mkdir('/save') in try/catch for page reload resilience
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| index.html | ||