frame_children_mutation_test: validates remove(), property mutation via stored refs, fill_color persistence, iteration mutation, pop(), and while-loop clearing — with visual screenshot verification. parent_none_removal_test: validates that setting .parent = None removes children from Frame.children and scene.children, Entity.grid = None removal, and Grid overlay children removal. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
176 lines
5.7 KiB
Python
176 lines
5.7 KiB
Python
"""Test Frame.children mutation behaviors reported as potential bugs.
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Three failure modes reported:
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1. remove() on child doesn't visually update
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2. Property mutation on stored references doesn't render
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3. Clearing children via while-loop doesn't work
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This test validates the data model. Visual screenshots require
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a timer-based approach with mcrfpy.step() in headless mode.
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"""
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import mcrfpy
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from mcrfpy import automation
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import sys
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PASS = True
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results = []
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def check(name, condition):
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global PASS
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if not condition:
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PASS = False
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results.append(f" FAIL: {name}")
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else:
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results.append(f" pass: {name}")
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# ============================================================
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# Test 1: remove() actually modifies the children collection
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# ============================================================
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scene = mcrfpy.Scene("test")
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mcrfpy.current_scene = scene
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box = mcrfpy.Frame(pos=(10,10), size=(200,200),
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fill_color=mcrfpy.Color(40,40,40))
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scene.children.append(box)
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cap1 = mcrfpy.Caption(text="child1", pos=(5,5))
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cap2 = mcrfpy.Caption(text="child2", pos=(5,25))
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cap3 = mcrfpy.Caption(text="child3", pos=(5,45))
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box.children.append(cap1)
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box.children.append(cap2)
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box.children.append(cap3)
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check("1a: initial children count is 3", len(box.children) == 3)
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# Remove middle child
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box.children.remove(cap2)
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check("1b: children count after remove is 2", len(box.children) == 2)
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check("1c: first child is still cap1", box.children[0].text == "child1")
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check("1d: second child is now cap3", box.children[1].text == "child3")
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# ============================================================
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# Test 2: Property mutation on stored references
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# ============================================================
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stored_ref = box.children[0]
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check("2a: stored ref text matches", stored_ref.text == "child1")
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stored_ref.text = "MUTATED"
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check("2b: mutation via stored ref visible via children[0]",
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box.children[0].text == "MUTATED")
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# Verify identity: stored ref should point to same C++ object
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check("2c: stored ref identity (same text after re-read)",
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stored_ref.text == box.children[0].text)
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# ============================================================
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# Test 3: fill_color mutation on child persists
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# ============================================================
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cap_direct = box.children[1]
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original_color = cap_direct.fill_color
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cap_direct.fill_color = mcrfpy.Color(255, 0, 0, 255)
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reread_color = box.children[1].fill_color
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check("3a: fill_color mutation persists (r)",
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reread_color.r == 255)
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check("3b: fill_color mutation persists (g)",
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reread_color.g == 0)
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# ============================================================
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# Test 4: Mutation via iteration
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# ============================================================
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for child in box.children:
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child.text = "ITER_" + child.text
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check("4a: mutation via iteration on child 0",
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box.children[0].text == "ITER_MUTATED")
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check("4b: mutation via iteration on child 1",
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box.children[1].text == "ITER_child3")
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# ============================================================
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# Test 5: pop() works
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# ============================================================
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popped = box.children.pop()
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check("5a: pop() reduces count", len(box.children) == 1)
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check("5b: popped element has correct text", popped.text == "ITER_child3")
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# ============================================================
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# Test 6: while-loop clearing
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# ============================================================
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box.children.append(mcrfpy.Caption(text="a", pos=(0,0)))
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box.children.append(mcrfpy.Caption(text="b", pos=(0,0)))
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box.children.append(mcrfpy.Caption(text="c", pos=(0,0)))
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check("6a: re-added children", len(box.children) == 4)
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while len(box.children):
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box.children.pop()
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check("6b: while-loop clearing empties children", len(box.children) == 0)
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# ============================================================
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# Test 7: Visual rendering via screenshots
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# ============================================================
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scene2 = mcrfpy.Scene("visual")
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parent = mcrfpy.Frame(pos=(10,10), size=(400,300),
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fill_color=mcrfpy.Color(40,40,40))
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scene2.children.append(parent)
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red_box = mcrfpy.Frame(pos=(10,10), size=(80,80),
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fill_color=mcrfpy.Color(255,0,0))
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green_box = mcrfpy.Frame(pos=(100,10), size=(80,80),
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fill_color=mcrfpy.Color(0,255,0))
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blue_box = mcrfpy.Frame(pos=(190,10), size=(80,80),
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fill_color=mcrfpy.Color(0,0,255))
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parent.children.append(red_box)
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parent.children.append(green_box)
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parent.children.append(blue_box)
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mcrfpy.current_scene = scene2
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# Render a frame, take screenshot with all 3
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mcrfpy.step(0.05)
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automation.screenshot("frame_children_7a_all3.png")
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# Remove green box
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parent.children.remove(green_box)
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check("7a: remove green_box reduces count to 2", len(parent.children) == 2)
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mcrfpy.step(0.05)
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automation.screenshot("frame_children_7b_no_green.png")
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# Mutate red to yellow via stored reference
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red_box.fill_color = mcrfpy.Color(255, 255, 0)
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mcrfpy.step(0.05)
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automation.screenshot("frame_children_7c_yellow.png")
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# Mutate via indexed access
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parent.children[0].fill_color = mcrfpy.Color(255, 0, 255) # magenta
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mcrfpy.step(0.05)
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automation.screenshot("frame_children_7d_magenta.png")
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# Clear all
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while len(parent.children):
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parent.children.pop()
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check("7b: all children cleared", len(parent.children) == 0)
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mcrfpy.step(0.05)
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automation.screenshot("frame_children_7e_cleared.png")
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# ============================================================
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# Report
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# ============================================================
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print("=" * 50)
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print("Frame.children mutation test results:")
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for r in results:
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print(r)
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print("=" * 50)
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if PASS:
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print("PASS")
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else:
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print("FAIL")
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sys.exit(0 if PASS else 1)
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