McRogueFace/src/SceneTransition.h
John McCardle eaeef1a889 feat(Phase 5): Complete Window/Scene Architecture
- Window singleton with properties (resolution, fullscreen, vsync, title)
- OOP Scene support with lifecycle methods (on_enter, on_exit, on_keypress, update)
- Window resize events trigger scene.on_resize callbacks
- Scene transitions (fade, slide_left/right/up/down) with smooth animations
- Full integration of Python Scene objects with C++ engine

All Phase 5 tasks (#34, #1, #61, #105) completed successfully.
2025-07-06 14:40:43 -04:00

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C++

#pragma once
#include "Common.h"
#include <SFML/Graphics.hpp>
#include <string>
#include <memory>
enum class TransitionType {
None,
Fade,
SlideLeft,
SlideRight,
SlideUp,
SlideDown
};
class SceneTransition {
public:
TransitionType type = TransitionType::None;
float duration = 0.0f;
float elapsed = 0.0f;
std::string fromScene;
std::string toScene;
// Render textures for transition
std::unique_ptr<sf::RenderTexture> oldSceneTexture;
std::unique_ptr<sf::RenderTexture> newSceneTexture;
// Sprites for rendering textures
sf::Sprite oldSprite;
sf::Sprite newSprite;
SceneTransition() = default;
void start(TransitionType t, const std::string& from, const std::string& to, float dur);
void update(float dt);
void render(sf::RenderTarget& target);
bool isComplete() const { return elapsed >= duration; }
float getProgress() const { return duration > 0 ? std::min(elapsed / duration, 1.0f) : 1.0f; }
// Easing function for smooth transitions
static float easeInOut(float t);
};