- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
88 lines
No EOL
3 KiB
Python
88 lines
No EOL
3 KiB
Python
#!/usr/bin/env python3
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"""
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Test for Issue #76: UIEntityCollection::getitem returns wrong type for derived classes
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This test checks if derived Entity classes maintain their type when retrieved from collections.
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"""
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import mcrfpy
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import sys
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# Create a derived Entity class
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class CustomEntity(mcrfpy.Entity):
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def __init__(self, x, y):
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super().__init__(x, y)
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self.custom_attribute = "I am custom!"
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def custom_method(self):
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return "Custom method called"
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def run_test(runtime):
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"""Test that derived entity classes maintain their type in collections"""
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try:
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# Create a grid
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grid = mcrfpy.Grid(10, 10)
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# Create instances of base and derived entities
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base_entity = mcrfpy.Entity(1, 1)
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custom_entity = CustomEntity(2, 2)
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# Add them to the grid's entity collection
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grid.entities.append(base_entity)
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grid.entities.append(custom_entity)
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# Retrieve them back
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retrieved_base = grid.entities[0]
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retrieved_custom = grid.entities[1]
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print(f"Base entity type: {type(retrieved_base)}")
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print(f"Custom entity type: {type(retrieved_custom)}")
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# Test 1: Check if base entity is correct type
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if type(retrieved_base).__name__ == "Entity":
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print("✓ Test 1 PASSED: Base entity maintains correct type")
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else:
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print("✗ Test 1 FAILED: Base entity has wrong type")
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# Test 2: Check if custom entity maintains its derived type
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if type(retrieved_custom).__name__ == "CustomEntity":
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print("✓ Test 2 PASSED: Derived entity maintains correct type")
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# Test 3: Check if custom attributes are preserved
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try:
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attr = retrieved_custom.custom_attribute
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method_result = retrieved_custom.custom_method()
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print(f"✓ Test 3 PASSED: Custom attributes preserved - {attr}, {method_result}")
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except AttributeError as e:
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print(f"✗ Test 3 FAILED: Custom attributes lost - {e}")
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else:
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print("✗ Test 2 FAILED: Derived entity type lost!")
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print("This is the bug described in Issue #76!")
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# Try to access custom attributes anyway
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try:
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attr = retrieved_custom.custom_attribute
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print(f" - Has custom_attribute: {attr} (but wrong type)")
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except AttributeError:
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print(" - Lost custom_attribute")
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# Test 4: Check iteration
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print("\nTesting iteration:")
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for i, entity in enumerate(grid.entities):
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print(f" Entity {i}: {type(entity).__name__}")
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print("\nTest complete")
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except Exception as e:
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print(f"Test error: {e}")
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import traceback
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traceback.print_exc()
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100) |