McRogueFace/games/unwritten
John McCardle 80908f771c UNWRITTEN: complete short-form RPG at games/unwritten/
A 30-45 minute turn-based RPG built overnight as an engine showcase:
six recruitable characters (party of three), four recurring NPCs,
choice-driven dialogue with visible-but-locked skill checks, shops,
loot, levels, two bosses with in-battle Talk options, the reverted
grey-town beat, and an epilogue assembled from the player's actual
choices. 33 dialogue scenes / 171 nodes. Terrain is ColorLayers only;
kenney_tinydungeon supplies characters, items, and props.

Creative direction, story, dialogue, maps, and systems design by
Fable; implementation by four Opus subagents (framework, battle,
overworld, integration). Verified by tests/playthrough.py: a scripted
headless run of all three acts, 20/20 beats passing, plus per-system
unit tests (script integrity, UI kit, 225-battle balance sim,
overworld).

Run: cd build && ./mcrogueface --exec ../games/unwritten/main.py

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014vxWJ6GY384SmZiMVXgrF4
2026-07-03 10:11:12 -04:00
..
core UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00
data UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00
design UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00
systems UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00
tests UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00
main.py UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00
README.md UNWRITTEN: complete short-form RPG at games/unwritten/ 2026-07-03 10:11:12 -04:00

UNWRITTEN

The world is finished. The story is not.

A complete short-form RPG (30-45 minutes) built on McRogueFace: turn-based battle-screen combat, a six-character roster with an active party of three, choice-driven dialogue with skill checks, shops, loot, levels, two bosses, and an epilogue assembled from the choices you actually made.

The Maker built a perfect vale, sat down to write what should happen in it, and couldn't think of a single thing. Three hundred years later, someone wakes up holding a blank book.

Run it

cd build
./mcrogueface --exec ../games/unwritten/main.py

Controls

  • WASD / arrows - move (bump into people to talk, into enemies to fight)
  • Enter / Space - advance dialogue, confirm menus (Space also skips the typewriter)
  • Esc - back out of menus / open the party menu from the overworld
  • E / Enter - interact (camps, props)
  • Tab - party menu (swap, equip, items, stats, key items)
  • Title screen: 1 / 2 / 3 jump to Act 1/2/3 with appropriate preset state (debug)

What to look for

  • Every dialogue choice is remembered; several are gated by WHO is in your active party (each character carries a dialogue tag) or by what you chose hours earlier. Locked options stay visible - that "what would that have been?" itch is intentional.
  • Both bosses can be TALKED to mid-battle if you brought the right people.
  • After the first boss, go home. The way the town comes back is the game's favorite trick.
  • Whether you find the sixth party member at all depends on questions you did or didn't ask in Act 1.

Layout

  • design/ - creative bible, systems spec, architecture contracts
  • data/ - authored content: dialogue scripts (33 scenes / 171 nodes), maps, items, enemies, epilogue pages, battle barks
  • core/ - UI kit (dialogue box, menus, bars, toasts), palette, input stack
  • systems/ - state, dialogue runner, overworld, battle, shop, menus, epilogue
  • tests/ - unit tests per system + playthrough.py, a scripted headless run of the entire game (20 beats, title card to WRITTEN stamp): cd build && ./mcrogueface --headless --exec ../games/unwritten/tests/playthrough.py

Credits

Made overnight, on request, as an answer to a question.

  • Creative direction, story, dialogue, systems & encounter design: Fable (Claude)
  • Implementation: Claude Opus subagents (framework / battle / overworld / integration)
  • Engine: McRogueFace by John McCardle
  • Tileset: Kenney's Tiny Dungeon (characters and items only - the terrain is nothing but colored cells, on purpose)

The Maker built the vale. You were what happened.