McRogueFace/src/UI.cpp

85 lines
2.1 KiB
C++

#include "UI.h"
#include "Resources.h"
#include "GameEngine.h"
void UIDrawable::render()
{
//std::cout << "Rendering base UIDrawable\n";
render(sf::Vector2f());
}
UIFrame::UIFrame():
x(0), y(0), w(0), h(0), outline(0)
{
/*
pyOutlineColor = NULL;
pyFillColor = NULL;
_outlineColor = NULL;
_fillColor = NULL;
*/
}
UIFrame::UIFrame(float _x, float _y, float _w, float _h):
x(_x), y(_y), w(_w), h(_h), outline(0)
{
/*
pyOutlineColor = NULL;
pyFillColor = NULL;
_outlineColor = NULL;
_fillColor = NULL;
*/
}
UIFrame::~UIFrame()
{
/*
if (pyOutlineColor) Py_DECREF(pyOutlineColor);
else if (_outlineColor) delete _outlineColor;
if (pyFillColor) Py_DECREF(pyFillColor);
else if (_fillColor) delete _fillColor;
*/
}
/*
sf::Color& fillColor(); // getter
void fillColor(sf::Color c); // C++ setter
void fillColor(PyObject* pyColor); // Python setter
sf::Color& outlineColor(); // getter
void outlineColor(sf::Color c); // C++ setter
void outlineColor(PyObject* pyColor); // Python setter
*/
void UIFrame::render(sf::Vector2f offset)
{
//std::cout << "Rendering UIFrame w/ offset " << offset.x << ", " << offset.y << "\n";
//std::cout << "position = " << x << ", " << y << "\n";
box.move(offset);
Resources::game->getWindow().draw(box);
box.move(-offset);
//sf::RectangleShape box = sf::RectangleShape(sf::Vector2f(w,h));
//sf::Vector2f pos = sf::Vector2f(x, y);
//box.setPosition(offset + pos);
//if (_fillColor) { box.setFillColor(fillColor()); }
//if (_outlineColor) { box.setOutlineColor(outlineColor()); }
//box.setOutlineThickness(outline);
//Resources::game->getWindow().draw(box);
for (auto drawable : children) {
drawable->render(offset + box.getPosition());
}
}
void UICaption::render(sf::Vector2f offset)
{
//std::cout << "Rendering Caption with offset\n";
text.move(offset);
Resources::game->getWindow().draw(text);
text.move(-offset);
}
void UISprite::render(sf::Vector2f offset)
{
sprite.move(offset);
Resources::game->getWindow().draw(sprite);
sprite.move(-offset);
}