Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
58 lines
No EOL
1.5 KiB
Python
58 lines
No EOL
1.5 KiB
Python
#!/usr/bin/env python3
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"""Simple test for mcrfpy.Grid"""
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import mcrfpy
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print("Starting Grid test...")
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# Create test scene
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print("[DEBUG] Creating scene...")
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mcrfpy.createScene("grid_test")
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print("[DEBUG] Setting scene...")
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mcrfpy.setScene("grid_test")
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print("[DEBUG] Getting UI...")
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ui = mcrfpy.sceneUI("grid_test")
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print("[DEBUG] UI retrieved")
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# Test grid creation
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try:
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# Texture constructor: filename, sprite_width, sprite_height
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# kenney_ice.png is 192x176, so 16x16 would give us 12x11 sprites
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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print("[INFO] Texture created successfully")
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except Exception as e:
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print(f"[FAIL] Texture creation failed: {e}")
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exit(1)
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grid = None
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try:
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# Try with just 2 args
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grid = mcrfpy.Grid(20, 15) # Just grid dimensions
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print("[INFO] Grid created with 2 args")
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except Exception as e:
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print(f"[FAIL] 2 args failed: {e}")
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if not grid:
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try:
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# Try with 3 args
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grid = mcrfpy.Grid(20, 15, texture)
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print("[INFO] Grid created with 3 args")
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except Exception as e:
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print(f"[FAIL] 3 args failed: {e}")
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# If we got here, add to UI
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try:
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ui.append(grid)
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print("[PASS] Grid created and added to UI successfully")
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except Exception as e:
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print(f"[FAIL] Failed to add Grid to UI: {e}")
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exit(1)
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# Test grid properties
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try:
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print(f"Grid size: {grid.grid_size}")
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print(f"Position: {grid.position}")
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print(f"Size: {grid.size}")
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except Exception as e:
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print(f"[FAIL] Property access failed: {e}")
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print("Test complete!") |