Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
30 lines
No EOL
773 B
Python
30 lines
No EOL
773 B
Python
#!/usr/bin/env python3
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"""Simple test for mcrfpy.automation.screenshot()"""
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import mcrfpy
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from mcrfpy import automation
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import os
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import sys
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# Create a simple scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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# Take a screenshot immediately
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try:
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filename = "test_screenshot.png"
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result = automation.screenshot(filename)
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print(f"Screenshot result: {result}")
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# Check if file exists
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if os.path.exists(filename):
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size = os.path.getsize(filename)
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print(f"PASS - Screenshot saved: {filename} ({size} bytes)")
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else:
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print(f"FAIL - Screenshot file not created: {filename}")
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except Exception as e:
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print(f"FAIL - Screenshot error: {e}")
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import traceback
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traceback.print_exc()
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# Exit immediately
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sys.exit(0) |