Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
34 lines
No EOL
1 KiB
Python
34 lines
No EOL
1 KiB
Python
#!/usr/bin/env python3
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"""Test for mcrfpy.createScene() method"""
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import mcrfpy
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def test_createScene():
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"""Test creating a new scene"""
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# Test creating scenes
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test_scenes = ["test_scene1", "test_scene2", "special_chars_!@#"]
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for scene_name in test_scenes:
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try:
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mcrfpy.createScene(scene_name)
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print(f"✓ Created scene: {scene_name}")
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except Exception as e:
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print(f"✗ Failed to create scene {scene_name}: {e}")
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return
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# Try to set scene to verify it was created
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try:
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mcrfpy.setScene("test_scene1")
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current = mcrfpy.currentScene()
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if current == "test_scene1":
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print("✓ Scene switching works correctly")
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else:
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print(f"✗ Scene switch failed: expected 'test_scene1', got '{current}'")
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except Exception as e:
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print(f"✗ Scene switching error: {e}")
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print("PASS")
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# Run test immediately
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print("Running createScene test...")
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test_createScene()
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print("Test completed.") |