Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
80 lines
No EOL
2.7 KiB
Python
80 lines
No EOL
2.7 KiB
Python
#!/usr/bin/env python3
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"""Test for mcrfpy.sceneUI() method - Related to issue #28"""
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import mcrfpy
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from mcrfpy import automation
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from datetime import datetime
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def test_sceneUI():
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"""Test getting UI collection from scene"""
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# Create a test scene
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mcrfpy.createScene("ui_test_scene")
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mcrfpy.setScene("ui_test_scene")
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# Get initial UI collection (should be empty)
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try:
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ui_collection = mcrfpy.sceneUI("ui_test_scene")
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print(f"✓ sceneUI returned collection with {len(ui_collection)} items")
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except Exception as e:
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print(f"✗ sceneUI failed: {e}")
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print("FAIL")
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return
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# Add some UI elements to the scene
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frame = mcrfpy.Frame(10, 10, 200, 150,
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fill_color=mcrfpy.Color(100, 100, 200),
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outline_color=mcrfpy.Color(255, 255, 255),
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outline=2.0)
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ui_collection.append(frame)
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caption = mcrfpy.Caption(mcrfpy.Vector(220, 10),
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text="Test Caption",
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fill_color=mcrfpy.Color(255, 255, 0))
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ui_collection.append(caption)
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# Skip sprite for now since it requires a texture
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# sprite = mcrfpy.Sprite(10, 170, scale=2.0)
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# ui_collection.append(sprite)
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# Get UI collection again
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ui_collection2 = mcrfpy.sceneUI("ui_test_scene")
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print(f"✓ After adding elements: {len(ui_collection2)} items")
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# Test iteration (Issue #28 - UICollectionIter)
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try:
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item_types = []
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for item in ui_collection2:
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item_types.append(type(item).__name__)
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print(f"✓ Iteration works, found types: {item_types}")
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except Exception as e:
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print(f"✗ Iteration failed (Issue #28): {e}")
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# Test indexing
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try:
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first_item = ui_collection2[0]
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print(f"✓ Indexing works, first item type: {type(first_item).__name__}")
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except Exception as e:
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print(f"✗ Indexing failed: {e}")
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# Test invalid scene name
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try:
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invalid_ui = mcrfpy.sceneUI("nonexistent_scene")
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print(f"✗ sceneUI should fail for nonexistent scene, got {len(invalid_ui)} items")
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except Exception as e:
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print(f"✓ sceneUI correctly fails for nonexistent scene: {e}")
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# Take screenshot
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timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
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filename = f"test_sceneUI_{timestamp}.png"
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automation.screenshot(filename)
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print(f"Screenshot saved: {filename}")
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print("PASS")
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# Set up timer to run test
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mcrfpy.setTimer("test", test_sceneUI, 1000)
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# Cancel timer after running once
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def cleanup():
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mcrfpy.delTimer("test")
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mcrfpy.delTimer("cleanup")
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mcrfpy.setTimer("cleanup", cleanup, 1100) |