McRogueFace/src/UIGridPoint.h
John McCardle 42fcd3417e refactor: Remove layer-related GridPoint properties, fix layer z-index
- Remove color, color_overlay, tilesprite, tile_overlay, uisprite from
  UIGridPoint - these are now accessed through named layers
- Keep only walkable and transparent as protected GridPoint properties
- Update isProtectedLayerName() to only protect walkable/transparent
- Fix default layer z-index to -1 (below entities) instead of 0
- Remove dead rendering code from GridChunk (layers handle rendering)
- Update cos_level.py demo to use explicit layer definitions
- Update UITestScene.cpp to use layer API instead of GridPoint properties

Part of #150 - Grid layer system migration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 23:21:39 -05:00

97 lines
3.3 KiB
C++

#pragma once
#include "Common.h"
#include "Python.h"
#include "structmember.h"
#include "IndexTexture.h"
#include "Resources.h"
#include <list>
#include "PyCallable.h"
#include "PyTexture.h"
#include "PyColor.h"
#include "PyVector.h"
#include "PyFont.h"
static PyObject* sfColor_to_PyObject(sf::Color color);
static sf::Color PyObject_to_sfColor(PyObject* obj);
class UIGrid;
class UIEntity;
class UIGridPoint;
class UIGridPointState;
typedef struct {
PyObject_HEAD
UIGridPoint* data;
std::shared_ptr<UIGrid> grid;
} PyUIGridPointObject;
typedef struct {
PyObject_HEAD
UIGridPointState* data;
std::shared_ptr<UIGrid> grid;
std::shared_ptr<UIEntity> entity;
} PyUIGridPointStateObject;
// UIGridPoint - grid cell data for pathfinding and layer access
// #150 - Layer-related properties (color, tilesprite, etc.) removed; now handled by layers
class UIGridPoint
{
public:
bool walkable, transparent; // Pathfinding/FOV properties
int grid_x, grid_y; // Position in parent grid
UIGrid* parent_grid; // Parent grid reference for TCOD sync
UIGridPoint();
// Built-in property accessors (walkable, transparent only)
static PyGetSetDef getsetters[];
static int set_bool_member(PyUIGridPointObject* self, PyObject* value, void* closure);
static PyObject* get_bool_member(PyUIGridPointObject* self, void* closure);
static PyObject* repr(PyUIGridPointObject* self);
// #150 - Dynamic property access for named layers
static PyObject* getattro(PyUIGridPointObject* self, PyObject* name);
static int setattro(PyUIGridPointObject* self, PyObject* name, PyObject* value);
};
// UIGridPointState - entity-specific info for each cell
class UIGridPointState
{
public:
bool visible, discovered;
static PyObject* get_bool_member(PyUIGridPointStateObject* self, void* closure);
static int set_bool_member(PyUIGridPointStateObject* self, PyObject* value, void* closure);
static PyGetSetDef getsetters[];
static PyObject* repr(PyUIGridPointStateObject* self);
};
namespace mcrfpydef {
static PyTypeObject PyUIGridPointType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.GridPoint",
.tp_basicsize = sizeof(PyUIGridPointObject),
.tp_itemsize = 0,
.tp_repr = (reprfunc)UIGridPoint::repr,
// #150 - Dynamic attribute access for named layers
.tp_getattro = (getattrofunc)UIGridPoint::getattro,
.tp_setattro = (setattrofunc)UIGridPoint::setattro,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = "UIGridPoint object",
.tp_getset = UIGridPoint::getsetters,
//.tp_init = (initproc)PyUIGridPoint_init, // TODO Define the init function
.tp_new = NULL, // Prevent instantiation from Python - Issue #12
};
static PyTypeObject PyUIGridPointStateType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.GridPointState",
.tp_basicsize = sizeof(PyUIGridPointStateObject),
.tp_itemsize = 0,
.tp_repr = (reprfunc)UIGridPointState::repr,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = "UIGridPointState object", // TODO: Add PyUIGridPointState tp_init
.tp_getset = UIGridPointState::getsetters,
.tp_new = NULL, // Prevent instantiation from Python - Issue #12
};
}