Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
78 lines
2.2 KiB
Python
78 lines
2.2 KiB
Python
"""Python 'bz2_codec' Codec - bz2 compression encoding.
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This codec de/encodes from bytes to bytes and is therefore usable with
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bytes.transform() and bytes.untransform().
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Adapted by Raymond Hettinger from zlib_codec.py which was written
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by Marc-Andre Lemburg (mal@lemburg.com).
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"""
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import codecs
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import bz2 # this codec needs the optional bz2 module !
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### Codec APIs
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def bz2_encode(input, errors='strict'):
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assert errors == 'strict'
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return (bz2.compress(input), len(input))
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def bz2_decode(input, errors='strict'):
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assert errors == 'strict'
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return (bz2.decompress(input), len(input))
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class Codec(codecs.Codec):
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def encode(self, input, errors='strict'):
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return bz2_encode(input, errors)
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def decode(self, input, errors='strict'):
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return bz2_decode(input, errors)
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class IncrementalEncoder(codecs.IncrementalEncoder):
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def __init__(self, errors='strict'):
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assert errors == 'strict'
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self.errors = errors
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self.compressobj = bz2.BZ2Compressor()
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def encode(self, input, final=False):
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if final:
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c = self.compressobj.compress(input)
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return c + self.compressobj.flush()
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else:
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return self.compressobj.compress(input)
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def reset(self):
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self.compressobj = bz2.BZ2Compressor()
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class IncrementalDecoder(codecs.IncrementalDecoder):
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def __init__(self, errors='strict'):
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assert errors == 'strict'
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self.errors = errors
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self.decompressobj = bz2.BZ2Decompressor()
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def decode(self, input, final=False):
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try:
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return self.decompressobj.decompress(input)
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except EOFError:
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return ''
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def reset(self):
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self.decompressobj = bz2.BZ2Decompressor()
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class StreamWriter(Codec, codecs.StreamWriter):
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charbuffertype = bytes
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class StreamReader(Codec, codecs.StreamReader):
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charbuffertype = bytes
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### encodings module API
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def getregentry():
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return codecs.CodecInfo(
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name="bz2",
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encode=bz2_encode,
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decode=bz2_decode,
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incrementalencoder=IncrementalEncoder,
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incrementaldecoder=IncrementalDecoder,
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streamwriter=StreamWriter,
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streamreader=StreamReader,
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_is_text_encoding=False,
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)
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