Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
14 lines
354 B
Python
14 lines
354 B
Python
"""
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Compatibility shim for .resources.simple as found on Python 3.10.
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Consumers that can rely on Python 3.11 should use the other
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module directly.
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"""
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from .resources.simple import (
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SimpleReader, ResourceHandle, ResourceContainer, TraversableReader,
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)
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__all__ = [
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'SimpleReader', 'ResourceHandle', 'ResourceContainer', 'TraversableReader',
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]
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