McRogueFace/build_linux.sh
John McCardle d6446e18ea Tinkering with input
I want to move keyboard input defs to the Python API. I laid the groundwork for it today.

From the JANKFILE:

- working on API endpoint `_registerInputAction`.

it will add "_py" as a suffix to the action string and register it along with other scene actions.

- Adding public Scene methods. These are on the base class with default of return `false`.

`bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected`

the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding.

Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
2023-07-13 23:01:09 -04:00

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#!/bin/bash
#rm -R bin/linux
mkdir -p bin/linux/lib
mkdir -p obj
rm obj/*
# copy shared objects, squish "linux" subdirectory in bin/linux/lib
#cp -R lib/linux/* bin/linux/lib
# copy assets directory (font, sprites, etc)
cp -R assets bin/linux
# copy Python code
cp -R src/scripts bin/linux/scripts
# work from output directory and change every g++ path to relative D:<
cd bin/linux
# prepare object files of engine classes
abort_compile()
{
echo "Compilation failed on $fn.cpp"
exit 1
}
# Precompile engine classes. Get errors in their file, not where they're included
for fn in $(ls ../../src/*.cpp -1 | cut -d/ -f4 | cut -d. -f1)
do
# Skip combined_poc.cpp, it has a duplicate main
if [ "$fn" = "combined_poc" ]; then continue; fi
echo "Compile $fn.cpp"
g++ \
-I../../deps_linux \
-I../../deps_linux/Python-3.11.1 \
-I../../platform/linux \
--std=c++2a \
-c ../../src/$fn.cpp \
-o ../../obj/$fn.o \
-lm \
-ldl \
-lutil \
-lpthread \
-lpython3.11 \
-lsfml-graphics \
-lsfml-window \
-lsfml-system \
-lsfml-audio \
-ltcod \
|| abort_compile $fn
done
# Final executable
g++ \
--std=c++2a \
-I../../deps_linux \
-I../../deps_linux/Python-3.11.1 \
-I../../platform/linux \
../../obj/*.o \
-o mcrogueface \
-Wl,-rpath lib \
-L../../deps_linux \
-lm \
-ldl \
-lutil \
-lpthread \
-lpython3.11 \
-lsfml-graphics \
-lsfml-window \
-lsfml-system \
-lsfml-audio \
-ltcod \