Timers never fire in --headless --exec mode (the game loop runs but does not process the timer queue without explicit step() calls). Replace the Timer-based screenshot with a step() loop that advances the engine 30 ticks at 10ms each before calling automation.screenshot(). This fix was discovered and applied as part of blog post 0033 publication (Kanboard #209 / #345). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| audit_pymethoddef.py | ||
| build_debug_libs.sh | ||
| capture_audio_synth_header.py | ||
| generate_all_docs.sh | ||
| generate_color_table.py | ||
| generate_dynamic_docs.py | ||
| generate_man_page.sh | ||
| generate_stubs.py | ||
| generate_stubs_v2.py | ||
| gitea_issues.py | ||
| package.sh | ||
| package_stdlib.py | ||
| stdlib_modules.yaml | ||
| test_link_transform.py | ||
| test_vector_docs.py | ||
| ui_methods_documentation.py | ||