388 lines
20 KiB
C++
388 lines
20 KiB
C++
#pragma once
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#include "Common.h"
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#include "Python.h"
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#include "structmember.h"
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#include "IndexTexture.h"
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#include "Resources.h"
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#include <list>
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#include <libtcod.h>
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#include <mutex>
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#include <optional>
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#include "PyCallable.h"
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#include "PyTexture.h"
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#include "PyDrawable.h"
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#include "PyColor.h"
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#include "PyVector.h"
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#include "PyFont.h"
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#include "UIGridPoint.h"
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#include "UIEntity.h"
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#include "UIDrawable.h"
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#include "UIBase.h"
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#include "GridLayers.h"
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#include "GridChunk.h"
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#include "SpatialHash.h"
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class UIGrid: public UIDrawable
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{
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private:
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std::shared_ptr<PyTexture> ptex;
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// Default cell dimensions when no texture is provided
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static constexpr int DEFAULT_CELL_WIDTH = 16;
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static constexpr int DEFAULT_CELL_HEIGHT = 16;
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TCODMap* tcod_map; // TCOD map for FOV and pathfinding
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TCODDijkstra* tcod_dijkstra; // Dijkstra pathfinding
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TCODPath* tcod_path; // A* pathfinding
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mutable std::mutex fov_mutex; // Mutex for thread-safe FOV operations
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public:
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UIGrid();
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//UIGrid(int, int, IndexTexture*, float, float, float, float);
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UIGrid(int, int, std::shared_ptr<PyTexture>, sf::Vector2f, sf::Vector2f);
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~UIGrid(); // Destructor to clean up TCOD map
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void update();
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void render(sf::Vector2f, sf::RenderTarget&) override final;
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UIGridPoint& at(int, int);
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PyObjectsEnum derived_type() override final;
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//void setSprite(int);
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virtual UIDrawable* click_at(sf::Vector2f point) override final;
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// TCOD integration methods
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void syncTCODMap(); // Sync entire map with current grid state
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void syncTCODMapCell(int x, int y); // Sync a single cell to TCOD map
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void computeFOV(int x, int y, int radius, bool light_walls = true, TCOD_fov_algorithm_t algo = FOV_BASIC);
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bool isInFOV(int x, int y) const;
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// Pathfinding methods
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std::vector<std::pair<int, int>> findPath(int x1, int y1, int x2, int y2, float diagonalCost = 1.41f);
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void computeDijkstra(int rootX, int rootY, float diagonalCost = 1.41f);
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float getDijkstraDistance(int x, int y) const;
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std::vector<std::pair<int, int>> getDijkstraPath(int x, int y) const;
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// A* pathfinding methods
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std::vector<std::pair<int, int>> computeAStarPath(int x1, int y1, int x2, int y2, float diagonalCost = 1.41f);
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// Phase 1 virtual method implementations
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sf::FloatRect get_bounds() const override;
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void move(float dx, float dy) override;
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void resize(float w, float h) override;
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void onPositionChanged() override;
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int grid_x, grid_y;
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//int grid_size; // grid sizes are implied by IndexTexture now
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sf::RectangleShape box;
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float center_x, center_y, zoom;
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//IndexTexture* itex;
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std::shared_ptr<PyTexture> getTexture();
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sf::Sprite sprite, output;
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sf::RenderTexture renderTexture;
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// #123 - Chunk-based storage for large grid support
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std::unique_ptr<ChunkManager> chunk_manager;
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// Legacy flat storage (kept for small grids or compatibility)
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std::vector<UIGridPoint> points;
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// Use chunks for grids larger than this threshold
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static constexpr int CHUNK_THRESHOLD = 64;
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bool use_chunks;
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std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> entities;
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// Spatial hash for O(1) entity queries (#115)
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SpatialHash spatial_hash;
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// UIDrawable children collection (speech bubbles, effects, overlays, etc.)
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std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
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bool children_need_sort = true; // Dirty flag for z_index sorting
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// Dynamic layer system (#147)
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std::vector<std::shared_ptr<GridLayer>> layers;
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bool layers_need_sort = true; // Dirty flag for z_index sorting
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// Layer management (#150 - extended with names)
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std::shared_ptr<ColorLayer> addColorLayer(int z_index, const std::string& name = "");
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std::shared_ptr<TileLayer> addTileLayer(int z_index, std::shared_ptr<PyTexture> texture = nullptr, const std::string& name = "");
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void removeLayer(std::shared_ptr<GridLayer> layer);
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void sortLayers();
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std::shared_ptr<GridLayer> getLayerByName(const std::string& name);
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// #150 - Protected layer names (reserved for GridPoint properties)
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static bool isProtectedLayerName(const std::string& name);
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// Background rendering
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sf::Color fill_color;
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// Perspective system - entity whose view to render
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std::weak_ptr<UIEntity> perspective_entity; // Weak reference to perspective entity
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bool perspective_enabled; // Whether to use perspective rendering
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// #114 - FOV algorithm and radius for this grid
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TCOD_fov_algorithm_t fov_algorithm; // Default FOV algorithm (from mcrfpy.default_fov)
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int fov_radius; // Default FOV radius
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// #142 - Grid cell mouse events
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std::unique_ptr<PyClickCallable> on_cell_enter_callable;
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std::unique_ptr<PyClickCallable> on_cell_exit_callable;
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std::unique_ptr<PyClickCallable> on_cell_click_callable;
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std::optional<sf::Vector2i> hovered_cell; // Currently hovered cell or nullopt
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// #142 - Cell coordinate conversion (screen pos -> cell coords)
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std::optional<sf::Vector2i> screenToCell(sf::Vector2f screen_pos) const;
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// #142 - Update cell hover state (called from PyScene)
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void updateCellHover(sf::Vector2f mousepos);
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// Property system for animations
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bool setProperty(const std::string& name, float value) override;
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bool setProperty(const std::string& name, const sf::Vector2f& value) override;
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bool getProperty(const std::string& name, float& value) const override;
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bool getProperty(const std::string& name, sf::Vector2f& value) const override;
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bool hasProperty(const std::string& name) const override;
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static int init(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* get_grid_size(PyUIGridObject* self, void* closure);
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static PyObject* get_grid_x(PyUIGridObject* self, void* closure);
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static PyObject* get_grid_y(PyUIGridObject* self, void* closure);
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static PyObject* get_position(PyUIGridObject* self, void* closure);
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static int set_position(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_size(PyUIGridObject* self, void* closure);
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static int set_size(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_center(PyUIGridObject* self, void* closure);
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static int set_center(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_float_member(PyUIGridObject* self, void* closure);
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static int set_float_member(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_texture(PyUIGridObject* self, void* closure);
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static PyObject* get_fill_color(PyUIGridObject* self, void* closure);
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static int set_fill_color(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_perspective(PyUIGridObject* self, void* closure);
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static int set_perspective(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_perspective_enabled(PyUIGridObject* self, void* closure);
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static int set_perspective_enabled(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_fov(PyUIGridObject* self, void* closure);
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static int set_fov(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_fov_radius(PyUIGridObject* self, void* closure);
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static int set_fov_radius(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* py_at(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_compute_fov(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_is_in_fov(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_find_path(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_compute_dijkstra(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_get_dijkstra_distance(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_get_dijkstra_path(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_compute_astar_path(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_entities_in_radius(PyUIGridObject* self, PyObject* args, PyObject* kwds); // #115
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static PyObject* py_center_camera(PyUIGridObject* self, PyObject* args); // #169
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// #169 - Camera positioning
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void center_camera(); // Center on grid's middle tile
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void center_camera(float tile_x, float tile_y); // Center on specific tile
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static PyMethodDef methods[];
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static PyGetSetDef getsetters[];
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static PyObject* get_entities(PyUIGridObject* self, void* closure);
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static PyObject* get_children(PyUIGridObject* self, void* closure);
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static PyObject* repr(PyUIGridObject* self);
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// #142 - Grid cell mouse event Python API
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static PyObject* get_on_cell_enter(PyUIGridObject* self, void* closure);
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static int set_on_cell_enter(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_on_cell_exit(PyUIGridObject* self, void* closure);
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static int set_on_cell_exit(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_on_cell_click(PyUIGridObject* self, void* closure);
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static int set_on_cell_click(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_hovered_cell(PyUIGridObject* self, void* closure);
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// #147 - Layer system Python API
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static PyObject* py_add_layer(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyObject* py_remove_layer(PyUIGridObject* self, PyObject* args);
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static PyObject* get_layers(PyUIGridObject* self, void* closure);
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static PyObject* py_layer(PyUIGridObject* self, PyObject* args);
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};
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> data;
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std::shared_ptr<UIGrid> grid;
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} PyUIEntityCollectionObject;
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class UIEntityCollection {
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public:
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static PySequenceMethods sqmethods;
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static PyMappingMethods mpmethods;
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static PyObject* append(PyUIEntityCollectionObject* self, PyObject* o);
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static PyObject* extend(PyUIEntityCollectionObject* self, PyObject* o);
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static PyObject* remove(PyUIEntityCollectionObject* self, PyObject* o);
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static PyObject* pop(PyUIEntityCollectionObject* self, PyObject* args);
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static PyObject* insert(PyUIEntityCollectionObject* self, PyObject* args);
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static PyObject* index_method(PyUIEntityCollectionObject* self, PyObject* value);
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static PyObject* count(PyUIEntityCollectionObject* self, PyObject* value);
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static PyObject* find(PyUIEntityCollectionObject* self, PyObject* args, PyObject* kwds);
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static PyMethodDef methods[];
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static PyObject* repr(PyUIEntityCollectionObject* self);
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static int init(PyUIEntityCollectionObject* self, PyObject* args, PyObject* kwds);
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static PyObject* iter(PyUIEntityCollectionObject* self);
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static Py_ssize_t len(PyUIEntityCollectionObject* self);
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static PyObject* getitem(PyUIEntityCollectionObject* self, Py_ssize_t index);
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static int setitem(PyUIEntityCollectionObject* self, Py_ssize_t index, PyObject* value);
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static int contains(PyUIEntityCollectionObject* self, PyObject* value);
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static PyObject* concat(PyUIEntityCollectionObject* self, PyObject* other);
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static PyObject* inplace_concat(PyUIEntityCollectionObject* self, PyObject* other);
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static PyObject* subscript(PyUIEntityCollectionObject* self, PyObject* key);
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static int ass_subscript(PyUIEntityCollectionObject* self, PyObject* key, PyObject* value);
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};
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> data;
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std::list<std::shared_ptr<UIEntity>>::iterator current; // Actual list iterator - O(1) increment
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std::list<std::shared_ptr<UIEntity>>::iterator end; // End iterator for bounds check
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int start_size; // For detecting modification during iteration
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} PyUIEntityCollectionIterObject;
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class UIEntityCollectionIter {
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public:
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static int init(PyUIEntityCollectionIterObject* self, PyObject* args, PyObject* kwds);
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static PyObject* next(PyUIEntityCollectionIterObject* self);
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static PyObject* repr(PyUIEntityCollectionIterObject* self);
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static PyObject* getitem(PyUIEntityCollectionObject* self, Py_ssize_t index);
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};
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// Forward declaration of methods array
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extern PyMethodDef UIGrid_all_methods[];
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namespace mcrfpydef {
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static PyTypeObject PyUIGridType = {
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.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
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.tp_name = "mcrfpy.Grid",
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.tp_basicsize = sizeof(PyUIGridObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUIGridObject* obj = (PyUIGridObject*)self;
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// Clear weak references
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if (obj->weakreflist != NULL) {
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PyObject_ClearWeakRefs(self);
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}
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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//TODO - PyUIGrid REPR def:
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.tp_repr = (reprfunc)UIGrid::repr,
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//.tp_hash = NULL,
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//.tp_iter
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//.tp_iternext
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.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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.tp_doc = PyDoc_STR("Grid(pos=None, size=None, grid_size=None, texture=None, **kwargs)\n\n"
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"A grid-based UI element for tile-based rendering and entity management.\n\n"
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"Args:\n"
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" pos (tuple, optional): Position as (x, y) tuple. Default: (0, 0)\n"
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" size (tuple, optional): Size as (width, height) tuple. Default: auto-calculated from grid_size\n"
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" grid_size (tuple, optional): Grid dimensions as (grid_x, grid_y) tuple. Default: (2, 2)\n"
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" texture (Texture, optional): Texture containing tile sprites. Default: default texture\n\n"
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"Keyword Args:\n"
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" fill_color (Color): Background fill color. Default: None\n"
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" click (callable): Click event handler. Default: None\n"
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" center_x (float): X coordinate of center point. Default: 0\n"
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" center_y (float): Y coordinate of center point. Default: 0\n"
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" zoom (float): Zoom level for rendering. Default: 1.0\n"
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" perspective (int): Entity perspective index (-1 for omniscient). Default: -1\n"
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" visible (bool): Visibility state. Default: True\n"
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" opacity (float): Opacity (0.0-1.0). Default: 1.0\n"
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" z_index (int): Rendering order. Default: 0\n"
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" name (str): Element name for finding. Default: None\n"
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" x (float): X position override. Default: 0\n"
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" y (float): Y position override. Default: 0\n"
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" w (float): Width override. Default: auto-calculated\n"
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" h (float): Height override. Default: auto-calculated\n"
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" grid_x (int): Grid width override. Default: 2\n"
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" grid_y (int): Grid height override. Default: 2\n\n"
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"Attributes:\n"
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" x, y (float): Position in pixels\n"
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" w, h (float): Size in pixels\n"
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" pos (Vector): Position as a Vector object\n"
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" size (tuple): Size as (width, height) tuple\n"
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" center (tuple): Center point as (x, y) tuple\n"
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" center_x, center_y (float): Center point coordinates\n"
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" zoom (float): Zoom level for rendering\n"
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" grid_size (tuple): Grid dimensions (width, height) in tiles\n"
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" grid_x, grid_y (int): Grid dimensions\n"
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" texture (Texture): Tile texture atlas\n"
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" fill_color (Color): Background color\n"
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" entities (EntityCollection): Collection of entities in the grid\n"
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" perspective (int): Entity perspective index\n"
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" click (callable): Click event handler\n"
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" visible (bool): Visibility state\n"
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" opacity (float): Opacity value\n"
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" z_index (int): Rendering order\n"
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" name (str): Element name"),
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.tp_methods = UIGrid_all_methods,
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//.tp_members = UIGrid::members,
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.tp_getset = UIGrid::getsetters,
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.tp_base = &mcrfpydef::PyDrawableType,
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.tp_init = (initproc)UIGrid::init,
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyUIGridObject* self = (PyUIGridObject*)type->tp_alloc(type, 0);
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if (self) self->data = std::make_shared<UIGrid>();
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return (PyObject*)self;
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}
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};
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static PyTypeObject PyUIEntityCollectionIterType = {
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.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
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.tp_name = "mcrfpy.UIEntityCollectionIter",
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.tp_basicsize = sizeof(PyUIEntityCollectionIterObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUIEntityCollectionIterObject* obj = (PyUIEntityCollectionIterObject*)self;
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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.tp_repr = (reprfunc)UIEntityCollectionIter::repr,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("Iterator for a collection of UI objects"),
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.tp_iter = PyObject_SelfIter,
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.tp_iternext = (iternextfunc)UIEntityCollectionIter::next,
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//.tp_getset = UIEntityCollection::getset,
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.tp_init = (initproc)UIEntityCollectionIter::init, // just raise an exception
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.tp_alloc = PyType_GenericAlloc,
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
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return NULL;
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}
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};
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static PyTypeObject PyUIEntityCollectionType = {
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.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
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.tp_name = "mcrfpy.EntityCollection",
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.tp_basicsize = sizeof(PyUIEntityCollectionObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUIEntityCollectionObject* obj = (PyUIEntityCollectionObject*)self;
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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.tp_repr = (reprfunc)UIEntityCollection::repr,
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.tp_as_sequence = &UIEntityCollection::sqmethods,
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.tp_as_mapping = &UIEntityCollection::mpmethods,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("Iterable, indexable collection of Entities"),
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.tp_iter = (getiterfunc)UIEntityCollection::iter,
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.tp_methods = UIEntityCollection::methods, // append, remove
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//.tp_getset = UIEntityCollection::getset,
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.tp_init = (initproc)UIEntityCollection::init, // just raise an exception
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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// Does PyUIEntityCollectionType need __new__ if it's not supposed to be instantiable by the user?
|
|
// Should I just raise an exception? Or is the uninitialized shared_ptr enough of a blocker?
|
|
PyErr_SetString(PyExc_TypeError, "EntityCollection cannot be instantiated: a C++ data source is required.");
|
|
return NULL;
|
|
}
|
|
};
|
|
|
|
}
|