McRogueFace/wasm_stdlib/lib/python3.14/encodings/zlib_codec.py
John McCardle 8c3128e29c WASM Python integration milestone - game.py runs in browser
Major milestone for issue #158 (Emscripten/WebAssembly build target):
- Python 3.14 successfully initializes and runs in WASM
- mcrfpy module loads and works correctly
- Game scripts execute with full level generation
- Entities (boulders, rats, cyclops, spawn points) placed correctly

Key changes:
- CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files
- platform.h: Add WASM-specific implementations for executable paths
- HeadlessTypes.h: Make Texture/Font/Sound stubs return success
- CommandLineParser.cpp: Guard filesystem operations for WASM
- McRFPy_API.cpp: Add WASM path configuration, debug output
- game.py: Make 'code' module import optional (not available in WASM)
- wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB)

Build with: emmake make (from build-emscripten/)
Test with: node mcrogueface.js

Next steps:
- Integrate VRSFML for actual WebGL rendering
- Create HTML page to host WASM build
- Test in actual browsers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-31 05:15:11 -05:00

77 lines
2.2 KiB
Python

"""Python 'zlib_codec' Codec - zlib compression encoding.
This codec de/encodes from bytes to bytes.
Written by Marc-Andre Lemburg (mal@lemburg.com).
"""
import codecs
import zlib # this codec needs the optional zlib module !
### Codec APIs
def zlib_encode(input, errors='strict'):
assert errors == 'strict'
return (zlib.compress(input), len(input))
def zlib_decode(input, errors='strict'):
assert errors == 'strict'
return (zlib.decompress(input), len(input))
class Codec(codecs.Codec):
def encode(self, input, errors='strict'):
return zlib_encode(input, errors)
def decode(self, input, errors='strict'):
return zlib_decode(input, errors)
class IncrementalEncoder(codecs.IncrementalEncoder):
def __init__(self, errors='strict'):
assert errors == 'strict'
self.errors = errors
self.compressobj = zlib.compressobj()
def encode(self, input, final=False):
if final:
c = self.compressobj.compress(input)
return c + self.compressobj.flush()
else:
return self.compressobj.compress(input)
def reset(self):
self.compressobj = zlib.compressobj()
class IncrementalDecoder(codecs.IncrementalDecoder):
def __init__(self, errors='strict'):
assert errors == 'strict'
self.errors = errors
self.decompressobj = zlib.decompressobj()
def decode(self, input, final=False):
if final:
c = self.decompressobj.decompress(input)
return c + self.decompressobj.flush()
else:
return self.decompressobj.decompress(input)
def reset(self):
self.decompressobj = zlib.decompressobj()
class StreamWriter(Codec, codecs.StreamWriter):
charbuffertype = bytes
class StreamReader(Codec, codecs.StreamReader):
charbuffertype = bytes
### encodings module API
def getregentry():
return codecs.CodecInfo(
name='zlib',
encode=zlib_encode,
decode=zlib_decode,
incrementalencoder=IncrementalEncoder,
incrementaldecoder=IncrementalDecoder,
streamreader=StreamReader,
streamwriter=StreamWriter,
_is_text_encoding=False,
)