Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
28 lines
No EOL
729 B
Python
28 lines
No EOL
729 B
Python
#!/usr/bin/env python3
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"""Test setup without Grid creation"""
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import mcrfpy
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print("Starting test...")
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# Create test scene
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print("[DEBUG] Creating scene...")
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mcrfpy.createScene("grid_test")
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print("[DEBUG] Setting scene...")
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mcrfpy.setScene("grid_test")
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print("[DEBUG] Getting UI...")
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ui = mcrfpy.sceneUI("grid_test")
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print("[DEBUG] UI retrieved")
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# Test texture creation
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print("[DEBUG] Creating texture...")
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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print("[DEBUG] Texture created")
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# Test vector creation
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print("[DEBUG] Creating vectors...")
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pos = mcrfpy.Vector(10, 10)
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size = mcrfpy.Vector(400, 300)
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print("[DEBUG] Vectors created")
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print("All setup complete, Grid creation would happen here")
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print("PASS") |