UIDrawable Z-order #63
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john/McRogueFace#63
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48 feat: z-order on UIDrawable; all derived classes to render children in z-order without modifying the sequence they are stored in [depends on UIEntity becoming UIDrawable]
Depends on #51
"Z-order" can default to zero, and the behavior is identical to current configuration.
Inspired by a shortcoming (bug?) in Crypt of Sokoban - Boulders go "under" the buttons on the ground, because the boulders were added during room generation, and the button/exit were generated after hallway generation.