[Testing] Validate SDL-event → SFML-enum input parity (asserted "Full", never tested) #389
Labels
No labels
Alpha Release Requirement
Bugfix
Demo Target
Documentation
Major Feature
Minor Feature
priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:procgen
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
workflow:needs-benchmark
workflow:needs-documentation
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Blocks
#387 [Epic] Web deployment parity & divergence-testing sprint
john/McRogueFace
Reference
john/McRogueFace#389
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Part of #387. CLAUDE.md's Web Build Constraints table marks Input "✅ Full — SDL events translated to SFML enums", but nothing validates that translation table. An unmapped key or modifier would silently do nothing on web while working on desktop.
Scope
src/platform/SDL2Types.h/ event pump) and cross-check it against the desktopsf::Keyboard/sf::Mouseenums the game code consumes.mcrfpy.Key/mcrfpy.MouseButtonvalue the Python API exposes has a defined SDL source mapping (and vice versa — no SDL event that lands as an invalid/zero enum).Notes
system:input).