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No commits in common. "bc7046180ac869de90bcf9a6ccf0a072e4ce0f5a" and "d89376901a1ef3220c36f22155f65cee5c073990" have entirely different histories.
bc7046180a
...
d89376901a
5 changed files with 86 additions and 378 deletions
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@ -269,10 +269,6 @@ if(EMSCRIPTEN)
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--preload-file=${CMAKE_SOURCE_DIR}/src/scripts@/scripts
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--preload-file=${CMAKE_SOURCE_DIR}/src/scripts@/scripts
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# Preload assets
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# Preload assets
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--preload-file=${CMAKE_SOURCE_DIR}/assets@/assets
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--preload-file=${CMAKE_SOURCE_DIR}/assets@/assets
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# Use custom HTML shell for crisp pixel rendering
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--shell-file=${CMAKE_SOURCE_DIR}/src/shell.html
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# Pre-JS to fix browser zoom causing undefined values in events
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--pre-js=${CMAKE_SOURCE_DIR}/src/emscripten_pre.js
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)
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)
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# Add SDL2 options if using SDL2 backend
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# Add SDL2 options if using SDL2 backend
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@ -292,9 +288,6 @@ if(EMSCRIPTEN)
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target_link_options(mcrogueface PRIVATE ${EMSCRIPTEN_LINK_OPTIONS})
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target_link_options(mcrogueface PRIVATE ${EMSCRIPTEN_LINK_OPTIONS})
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# Output as HTML to use the shell file
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set_target_properties(mcrogueface PROPERTIES SUFFIX ".html")
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# Set Python home for the embedded interpreter
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# Set Python home for the embedded interpreter
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target_compile_definitions(mcrogueface PRIVATE
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target_compile_definitions(mcrogueface PRIVATE
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MCRF_WASM_PYTHON_HOME="/lib/python3.14"
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MCRF_WASM_PYTHON_HOME="/lib/python3.14"
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@ -1,69 +0,0 @@
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// Pre-JS file for McRogueFace Emscripten build
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// This runs BEFORE Emscripten's code, allowing us to patch browser quirks
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// Fix for browser zoom causing undefined values in resize events
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// When browser zoom changes, some event/window properties can become undefined
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// which causes Emscripten's HEAP32 writes to fail with assertion errors
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(function() {
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'use strict';
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// Store original addEventListener
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var originalAddEventListener = EventTarget.prototype.addEventListener;
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// Properties that Emscripten's uiEventHandlerFunc reads
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// These need to be integers, not undefined
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var windowIntegerProps = [
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'innerWidth', 'innerHeight',
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'outerWidth', 'outerHeight',
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'pageXOffset', 'pageYOffset'
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];
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// Ensure window properties return integers even during zoom transitions
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windowIntegerProps.forEach(function(prop) {
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var descriptor = Object.getOwnPropertyDescriptor(window, prop);
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if (descriptor && descriptor.get) {
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var originalGetter = descriptor.get;
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Object.defineProperty(window, prop, {
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get: function() {
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var val = originalGetter.call(this);
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// Return 0 if undefined/null, otherwise floor to integer
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return (val === undefined || val === null) ? 0 : Math.floor(val);
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},
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configurable: true
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});
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}
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});
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// Wrap addEventListener to intercept resize/scroll events
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EventTarget.prototype.addEventListener = function(type, listener, options) {
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if (type === 'resize' || type === 'scroll') {
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var wrappedListener = function(e) {
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// Ensure e.detail is an integer
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if (e.detail === undefined || e.detail === null) {
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// Create a new event with detail = 0
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try {
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Object.defineProperty(e, 'detail', {
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value: 0,
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writable: false
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});
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} catch (ex) {
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// If we can't modify, create a proxy event
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e = new Proxy(e, {
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get: function(target, prop) {
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if (prop === 'detail') return 0;
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var val = target[prop];
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return typeof val === 'function' ? val.bind(target) : val;
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}
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});
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}
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}
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return listener.call(this, e);
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};
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return originalAddEventListener.call(this, type, wrappedListener, options);
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}
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return originalAddEventListener.call(this, type, listener, options);
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};
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console.log('McRogueFace: Emscripten pre-JS patches applied');
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})();
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@ -96,7 +96,7 @@ void main() {
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}
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}
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)";
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)";
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// Text shader - uses alpha from texture, color from vertex
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// Text shader is same as sprite for now
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static const char* TEXT_VERTEX_SHADER = SPRITE_VERTEX_SHADER;
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static const char* TEXT_VERTEX_SHADER = SPRITE_VERTEX_SHADER;
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static const char* TEXT_FRAGMENT_SHADER = R"(
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static const char* TEXT_FRAGMENT_SHADER = R"(
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#ifdef GL_ES
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#ifdef GL_ES
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@ -107,11 +107,9 @@ varying vec2 v_texcoord;
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uniform sampler2D u_texture;
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uniform sampler2D u_texture;
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void main() {
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void main() {
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// Font atlas stores glyph alpha in texture alpha channel
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// Text rendering: use texture alpha as coverage
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// RGB is white (255,255,255), alpha varies per glyph pixel
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float alpha = texture2D(u_texture, v_texcoord).a;
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vec4 texSample = texture2D(u_texture, v_texcoord);
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gl_FragColor = vec4(v_color.rgb, v_color.a * alpha);
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// Use vertex color for RGB, texture alpha for transparency
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gl_FragColor = vec4(v_color.rgb, v_color.a * texSample.a);
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}
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}
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)";
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)";
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@ -1602,6 +1600,8 @@ void Sprite::draw(RenderTarget& target, RenderStates states) const {
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// Static cache for font atlases - keyed by (font data pointer, character size)
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// Static cache for font atlases - keyed by (font data pointer, character size)
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static std::map<std::pair<const Font*, unsigned int>, FontAtlas> s_fontAtlasCache;
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static std::map<std::pair<const Font*, unsigned int>, FontAtlas> s_fontAtlasCache;
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static int textDebugCount = 0;
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void Text::draw(RenderTarget& target, RenderStates states) const {
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void Text::draw(RenderTarget& target, RenderStates states) const {
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if (!font_ || string_.empty() || !font_->isLoaded()) return;
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if (!font_ || string_.empty() || !font_->isLoaded()) return;
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@ -1611,102 +1611,96 @@ void Text::draw(RenderTarget& target, RenderStates states) const {
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if (it == s_fontAtlasCache.end()) {
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if (it == s_fontAtlasCache.end()) {
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FontAtlas atlas;
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FontAtlas atlas;
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if (!atlas.load(font_->getData(), font_->getDataSize(), static_cast<float>(characterSize_))) {
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if (!atlas.load(font_->getData(), font_->getDataSize(), static_cast<float>(characterSize_))) {
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std::cerr << "Text::draw: Failed to create font atlas!" << std::endl;
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return; // Failed to create atlas
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return; // Failed to create atlas
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}
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}
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std::cout << "Text::draw: Created font atlas, textureId=" << atlas.getTextureId() << std::endl;
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it = s_fontAtlasCache.emplace(key, std::move(atlas)).first;
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it = s_fontAtlasCache.emplace(key, std::move(atlas)).first;
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}
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}
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const FontAtlas& atlas = it->second;
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const FontAtlas& atlas = it->second;
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Transform combined = states.transform * getTransform();
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// Debug: log first few text draws
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if (textDebugCount < 3) {
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// Helper lambda to build glyph geometry with a given color and offset
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std::cout << "Text::draw: string='" << string_.substr(0, 20) << "' atlasTexId=" << atlas.getTextureId()
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auto buildGlyphs = [&](const Color& color, float offsetX, float offsetY,
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<< " fillColor=(" << (int)fillColor_.r << "," << (int)fillColor_.g << "," << (int)fillColor_.b << ")" << std::endl;
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std::vector<float>& verts, std::vector<float>& uvs, std::vector<float>& cols) {
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textDebugCount++;
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float x = 0;
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float y = atlas.getAscent();
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float r = color.r / 255.0f;
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float g = color.g / 255.0f;
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float b = color.b / 255.0f;
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float a = color.a / 255.0f;
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for (size_t i = 0; i < string_.size(); ++i) {
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char c = string_[i];
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if (c == '\n') {
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x = 0;
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y += atlas.getLineHeight();
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continue;
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}
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FontAtlas::GlyphInfo glyph;
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if (!atlas.getGlyph(static_cast<uint32_t>(c), glyph)) {
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if (!atlas.getGlyph(' ', glyph)) {
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continue;
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}
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}
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// Calculate quad corners with offset
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float x0 = x + glyph.xoff + offsetX;
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float y0 = y + glyph.yoff + offsetY;
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float x1 = x0 + glyph.width;
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float y1 = y0 + glyph.height;
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// Transform to world space
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Vector2f p0 = combined.transformPoint(x0, y0);
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Vector2f p1 = combined.transformPoint(x1, y0);
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Vector2f p2 = combined.transformPoint(x1, y1);
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Vector2f p3 = combined.transformPoint(x0, y1);
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verts.insert(verts.end(), {
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p0.x, p0.y, p1.x, p1.y, p2.x, p2.y,
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p0.x, p0.y, p2.x, p2.y, p3.x, p3.y
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});
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uvs.insert(uvs.end(), {
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glyph.u0, glyph.v0, glyph.u1, glyph.v0, glyph.u1, glyph.v1,
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glyph.u0, glyph.v0, glyph.u1, glyph.v1, glyph.u0, glyph.v1
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});
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for (int v = 0; v < 6; ++v) {
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cols.insert(cols.end(), {r, g, b, a});
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}
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x += glyph.xadvance;
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}
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};
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// Draw outline first (if any)
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if (outlineThickness_ > 0 && outlineColor_.a > 0) {
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std::vector<float> outlineVerts, outlineUVs, outlineCols;
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// Draw at 8 positions around each glyph for outline effect
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float t = outlineThickness_;
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float offsets[][2] = {
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{-t, -t}, {0, -t}, {t, -t},
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{-t, 0}, {t, 0},
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{-t, t}, {0, t}, {t, t}
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};
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for (auto& off : offsets) {
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buildGlyphs(outlineColor_, off[0], off[1], outlineVerts, outlineUVs, outlineCols);
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}
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if (!outlineVerts.empty()) {
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SDL2Renderer::getInstance().drawTriangles(
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outlineVerts.data(), outlineVerts.size() / 2,
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outlineCols.data(), outlineUVs.data(),
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atlas.getTextureId(),
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SDL2Renderer::ShaderType::Text
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);
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}
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}
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}
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// Draw fill text on top
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Transform combined = states.transform * getTransform();
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std::vector<float> vertices, texcoords, colors;
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buildGlyphs(fillColor_, 0, 0, vertices, texcoords, colors);
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// Build vertex data for all glyphs
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std::vector<float> vertices;
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std::vector<float> texcoords;
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std::vector<float> colors;
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float x = 0;
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float y = atlas.getAscent(); // Start at baseline
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float r = fillColor_.r / 255.0f;
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float g = fillColor_.g / 255.0f;
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float b = fillColor_.b / 255.0f;
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float a = fillColor_.a / 255.0f;
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for (size_t i = 0; i < string_.size(); ++i) {
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char c = string_[i];
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// Handle newlines
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if (c == '\n') {
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x = 0;
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y += atlas.getLineHeight();
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continue;
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}
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FontAtlas::GlyphInfo glyph;
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if (!atlas.getGlyph(static_cast<uint32_t>(c), glyph)) {
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// Try space for unknown glyphs
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if (!atlas.getGlyph(' ', glyph)) {
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continue;
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}
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}
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// Calculate quad corners in local space
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float x0 = x + glyph.xoff;
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float y0 = y + glyph.yoff;
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float x1 = x0 + glyph.width;
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float y1 = y0 + glyph.height;
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// Transform to world space
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Vector2f p0 = combined.transformPoint(x0, y0);
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Vector2f p1 = combined.transformPoint(x1, y0);
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Vector2f p2 = combined.transformPoint(x1, y1);
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Vector2f p3 = combined.transformPoint(x0, y1);
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// Two triangles for quad
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vertices.insert(vertices.end(), {
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p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, // Triangle 1
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p0.x, p0.y, p2.x, p2.y, p3.x, p3.y // Triangle 2
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});
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texcoords.insert(texcoords.end(), {
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glyph.u0, glyph.v0, glyph.u1, glyph.v0, glyph.u1, glyph.v1, // Triangle 1
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glyph.u0, glyph.v0, glyph.u1, glyph.v1, glyph.u0, glyph.v1 // Triangle 2
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});
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// 6 vertices * 4 color components
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for (int v = 0; v < 6; ++v) {
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colors.insert(colors.end(), {r, g, b, a});
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}
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x += glyph.xadvance;
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}
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if (!vertices.empty()) {
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if (!vertices.empty()) {
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// Debug: log first glyph's UVs
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static int uvDebugCount = 0;
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if (uvDebugCount < 2 && texcoords.size() >= 12) {
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std::cout << "Text UVs for first glyph: u0=" << texcoords[0] << " v0=" << texcoords[1]
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<< " u1=" << texcoords[4] << " v1=" << texcoords[5]
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<< " (vertexCount=" << (vertices.size()/2) << ")" << std::endl;
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uvDebugCount++;
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}
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// Use text shader (uses alpha from texture, not full RGBA multiply)
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SDL2Renderer::getInstance().drawTriangles(
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SDL2Renderer::getInstance().drawTriangles(
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vertices.data(), vertices.size() / 2,
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vertices.data(), vertices.size() / 2,
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colors.data(), texcoords.data(),
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colors.data(), texcoords.data(),
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@ -1868,46 +1862,6 @@ bool Shader::isAvailable() {
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FontAtlas::FontAtlas() = default;
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FontAtlas::FontAtlas() = default;
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FontAtlas::FontAtlas(FontAtlas&& other) noexcept
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: textureId_(other.textureId_)
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, fontSize_(other.fontSize_)
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, ascent_(other.ascent_)
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, descent_(other.descent_)
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, lineHeight_(other.lineHeight_)
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, glyphCache_(std::move(other.glyphCache_))
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, stbFontInfo_(other.stbFontInfo_)
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{
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// Clear source to prevent double-deletion
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other.textureId_ = 0;
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other.stbFontInfo_ = nullptr;
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}
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FontAtlas& FontAtlas::operator=(FontAtlas&& other) noexcept {
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if (this != &other) {
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// Clean up existing resources
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if (textureId_) {
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SDL2Renderer::getInstance().deleteTexture(textureId_);
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}
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if (stbFontInfo_) {
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delete static_cast<stbtt_fontinfo*>(stbFontInfo_);
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}
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// Transfer ownership
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textureId_ = other.textureId_;
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fontSize_ = other.fontSize_;
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ascent_ = other.ascent_;
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descent_ = other.descent_;
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lineHeight_ = other.lineHeight_;
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glyphCache_ = std::move(other.glyphCache_);
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stbFontInfo_ = other.stbFontInfo_;
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// Clear source to prevent double-deletion
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other.textureId_ = 0;
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other.stbFontInfo_ = nullptr;
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}
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return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
FontAtlas::~FontAtlas() {
|
FontAtlas::~FontAtlas() {
|
||||||
if (textureId_) {
|
if (textureId_) {
|
||||||
SDL2Renderer::getInstance().deleteTexture(textureId_);
|
SDL2Renderer::getInstance().deleteTexture(textureId_);
|
||||||
|
|
|
||||||
|
|
@ -154,14 +154,6 @@ public:
|
||||||
FontAtlas();
|
FontAtlas();
|
||||||
~FontAtlas();
|
~FontAtlas();
|
||||||
|
|
||||||
// Move semantics - transfer ownership of GPU resources
|
|
||||||
FontAtlas(FontAtlas&& other) noexcept;
|
|
||||||
FontAtlas& operator=(FontAtlas&& other) noexcept;
|
|
||||||
|
|
||||||
// Disable copy - texture resources can't be shared
|
|
||||||
FontAtlas(const FontAtlas&) = delete;
|
|
||||||
FontAtlas& operator=(const FontAtlas&) = delete;
|
|
||||||
|
|
||||||
// Load font data
|
// Load font data
|
||||||
bool load(const unsigned char* fontData, size_t dataSize, float fontSize);
|
bool load(const unsigned char* fontData, size_t dataSize, float fontSize);
|
||||||
|
|
||||||
|
|
|
||||||
162
src/shell.html
162
src/shell.html
|
|
@ -1,162 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>McRogueFace - WebGL</title>
|
|
||||||
<style>
|
|
||||||
body {
|
|
||||||
margin: 0;
|
|
||||||
padding: 20px;
|
|
||||||
background: #1a1a2e;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: center;
|
|
||||||
font-family: 'Segoe UI', system-ui, sans-serif;
|
|
||||||
color: #eee;
|
|
||||||
}
|
|
||||||
h1 {
|
|
||||||
margin-bottom: 10px;
|
|
||||||
color: #e94560;
|
|
||||||
}
|
|
||||||
#status {
|
|
||||||
margin-bottom: 10px;
|
|
||||||
color: #888;
|
|
||||||
}
|
|
||||||
.emscripten {
|
|
||||||
display: block;
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
#canvas {
|
|
||||||
border: 2px solid #e94560;
|
|
||||||
background: #000;
|
|
||||||
display: block;
|
|
||||||
/* Crisp pixel rendering - no smoothing/interpolation */
|
|
||||||
image-rendering: pixelated;
|
|
||||||
image-rendering: crisp-edges;
|
|
||||||
-ms-interpolation-mode: nearest-neighbor;
|
|
||||||
}
|
|
||||||
#output {
|
|
||||||
margin-top: 20px;
|
|
||||||
max-width: 1024px;
|
|
||||||
width: 100%;
|
|
||||||
max-height: 200px;
|
|
||||||
overflow-y: auto;
|
|
||||||
background: #0f0f23;
|
|
||||||
padding: 10px;
|
|
||||||
font-family: monospace;
|
|
||||||
font-size: 12px;
|
|
||||||
white-space: pre-wrap;
|
|
||||||
border: 1px solid #333;
|
|
||||||
}
|
|
||||||
.spinner {
|
|
||||||
margin: 20px;
|
|
||||||
width: 50px;
|
|
||||||
height: 50px;
|
|
||||||
border: 5px solid #333;
|
|
||||||
border-top-color: #e94560;
|
|
||||||
border-radius: 50%;
|
|
||||||
animation: spin 1s linear infinite;
|
|
||||||
}
|
|
||||||
@keyframes spin {
|
|
||||||
to { transform: rotate(360deg); }
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<h1>McRogueFace</h1>
|
|
||||||
<div id="status">Downloading...</div>
|
|
||||||
<div id="spinner" class="spinner"></div>
|
|
||||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
|
|
||||||
<div id="output"></div>
|
|
||||||
|
|
||||||
<script type='text/javascript'>
|
|
||||||
var statusElement = document.getElementById('status');
|
|
||||||
var spinnerElement = document.getElementById('spinner');
|
|
||||||
var outputElement = document.getElementById('output');
|
|
||||||
var canvasElement = document.getElementById('canvas');
|
|
||||||
|
|
||||||
// Pre-set canvas size
|
|
||||||
canvasElement.width = 1024;
|
|
||||||
canvasElement.height = 768;
|
|
||||||
|
|
||||||
var Module = {
|
|
||||||
print: (function() {
|
|
||||||
return function(text) {
|
|
||||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
|
||||||
console.log(text);
|
|
||||||
outputElement.textContent += text + '\n';
|
|
||||||
outputElement.scrollTop = outputElement.scrollHeight;
|
|
||||||
};
|
|
||||||
})(),
|
|
||||||
printErr: function(text) {
|
|
||||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
|
||||||
console.error(text);
|
|
||||||
outputElement.textContent += '[ERR] ' + text + '\n';
|
|
||||||
outputElement.scrollTop = outputElement.scrollHeight;
|
|
||||||
},
|
|
||||||
canvas: canvasElement,
|
|
||||||
setStatus: function(text) {
|
|
||||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
|
||||||
if (text === Module.setStatus.last.text) return;
|
|
||||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
|
||||||
var now = Date.now();
|
|
||||||
if (m && now - Module.setStatus.last.time < 30) return;
|
|
||||||
Module.setStatus.last.time = now;
|
|
||||||
Module.setStatus.last.text = text;
|
|
||||||
if (m) {
|
|
||||||
text = m[1];
|
|
||||||
}
|
|
||||||
statusElement.innerHTML = text;
|
|
||||||
},
|
|
||||||
totalDependencies: 0,
|
|
||||||
monitorRunDependencies: function(left) {
|
|
||||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
|
||||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
|
||||||
},
|
|
||||||
onRuntimeInitialized: function() {
|
|
||||||
console.log('Emscripten runtime initialized');
|
|
||||||
spinnerElement.style.display = 'none';
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Module.setStatus('Downloading...');
|
|
||||||
|
|
||||||
window.onerror = function(event) {
|
|
||||||
Module.setStatus('Error! See console for details.');
|
|
||||||
spinnerElement.style.display = 'none';
|
|
||||||
};
|
|
||||||
|
|
||||||
// Stub for resolveGlobalSymbol - needed by Emscripten's promising main feature
|
|
||||||
if (typeof resolveGlobalSymbol === 'undefined') {
|
|
||||||
window.resolveGlobalSymbol = function(name, direct) {
|
|
||||||
return {
|
|
||||||
sym: Module['_' + name] || Module[name],
|
|
||||||
type: 'function'
|
|
||||||
};
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prevent browser zoom on canvas (Ctrl+scroll causes Emscripten heap errors)
|
|
||||||
// Use capture phase to intercept BEFORE Emscripten's handlers
|
|
||||||
// Also stop propagation to prevent the event from reaching SDL
|
|
||||||
document.addEventListener('wheel', function(e) {
|
|
||||||
if (e.ctrlKey) {
|
|
||||||
e.preventDefault();
|
|
||||||
e.stopImmediatePropagation();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}, { passive: false, capture: true });
|
|
||||||
|
|
||||||
// Also prevent Ctrl+Plus/Minus zoom
|
|
||||||
document.addEventListener('keydown', function(e) {
|
|
||||||
if (e.ctrlKey && (e.key === '+' || e.key === '-' || e.key === '=' || e.key === '_')) {
|
|
||||||
e.preventDefault();
|
|
||||||
e.stopImmediatePropagation();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}, { capture: true });
|
|
||||||
</script>
|
|
||||||
{{{ SCRIPT }}}
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue