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2 commits
4be2502a10
...
c23da11d7d
| Author | SHA1 | Date | |
|---|---|---|---|
| c23da11d7d | |||
| 5e45ab015c |
11 changed files with 439 additions and 51 deletions
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@ -202,6 +202,16 @@ Scene* GameEngine::getScene(const std::string& name) {
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auto it = scenes.find(name);
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return (it != scenes.end()) ? it->second : nullptr;
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}
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std::vector<std::string> GameEngine::getSceneNames() const {
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std::vector<std::string> names;
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names.reserve(scenes.size());
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for (const auto& [name, scene] : scenes) {
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names.push_back(name);
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}
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return names;
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}
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void GameEngine::changeScene(std::string s)
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{
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changeScene(s, TransitionType::None, 0.0f);
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@ -346,9 +356,10 @@ void GameEngine::run()
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profilerOverlay->render(*render_target);
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}
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// Render ImGui console overlay
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// Render ImGui overlays (console and scene explorer)
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if (imguiInitialized && !headless) {
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console.render();
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sceneExplorer.render(*this);
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ImGui::SFML::Render(*window);
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}
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@ -550,6 +561,12 @@ void GameEngine::sUserInput()
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continue; // Don't pass grave key to game
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}
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// Handle F4 for scene explorer toggle
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::F4) {
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sceneExplorer.toggle();
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continue; // Don't pass F4 to game
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}
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// If console wants keyboard, don't pass keyboard events to game
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if (console.wantsKeyboardInput()) {
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// Still process non-keyboard events (mouse, window close, etc.)
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@ -11,6 +11,7 @@
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#include "SceneTransition.h"
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#include "Profiler.h"
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#include "ImGuiConsole.h"
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#include "ImGuiSceneExplorer.h"
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#include <memory>
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#include <sstream>
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#include <mutex>
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@ -191,6 +192,7 @@ private:
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// ImGui console overlay
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ImGuiConsole console;
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ImGuiSceneExplorer sceneExplorer;
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bool imguiInitialized = false;
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// #219 - Thread synchronization for background Python threads
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@ -214,6 +216,7 @@ public:
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~GameEngine();
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Scene* currentScene();
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Scene* getScene(const std::string& name); // #118: Get scene by name
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std::vector<std::string> getSceneNames() const; // #136: Get all scene names for explorer
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void changeScene(std::string);
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void changeScene(std::string sceneName, TransitionType transitionType, float duration);
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void createScene(std::string);
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@ -381,9 +381,9 @@ void ImGuiConsole::render() {
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}
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ImGui::PopItemWidth();
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// Keep focus on input
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// Keep focus on input only after executing a command
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ImGui::SetItemDefaultFocus();
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if (reclaimFocus || (visible && !ImGui::IsAnyItemActive())) {
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if (reclaimFocus) {
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ImGui::SetKeyboardFocusHere(-1);
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}
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285
src/ImGuiSceneExplorer.cpp
Normal file
285
src/ImGuiSceneExplorer.cpp
Normal file
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@ -0,0 +1,285 @@
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#include "ImGuiSceneExplorer.h"
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#include "imgui.h"
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#include "GameEngine.h"
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#include "Scene.h"
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#include "UIDrawable.h"
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#include "UIFrame.h"
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#include "UICaption.h"
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#include "UISprite.h"
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#include "UIGrid.h"
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#include "UIEntity.h"
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#include "ImGuiConsole.h"
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#include "PythonObjectCache.h"
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#include <sstream>
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#include <iomanip>
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#include <vector>
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bool ImGuiSceneExplorer::isEnabled() {
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// Use the same enabled flag as the console
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return ImGuiConsole::isEnabled();
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}
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void ImGuiSceneExplorer::toggle() {
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if (isEnabled()) {
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visible = !visible;
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}
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}
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void ImGuiSceneExplorer::render(GameEngine& engine) {
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if (!visible || !isEnabled()) return;
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ImGuiIO& io = ImGui::GetIO();
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// Position on the right side of the screen
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ImGui::SetNextWindowSize(ImVec2(350, io.DisplaySize.y * 0.6f), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x - 360, 10), ImGuiCond_FirstUseEver);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoCollapse;
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if (!ImGui::Begin("Scene Explorer", &visible, flags)) {
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ImGui::End();
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return;
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}
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// Scene tree header
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ImGui::Text("Scenes (%zu):", engine.getSceneNames().size());
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ImGui::Separator();
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// Scrollable tree region
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ImGui::BeginChild("SceneTree", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
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// Get all scene names and render each
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std::string currentSceneName = engine.scene;
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std::vector<std::string> sceneNames = engine.getSceneNames();
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for (const auto& sceneName : sceneNames) {
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bool isActive = (sceneName == currentSceneName);
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renderSceneNode(engine, sceneName, isActive);
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}
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ImGui::EndChild();
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ImGui::End();
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}
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void ImGuiSceneExplorer::renderSceneNode(GameEngine& engine, const std::string& sceneName, bool isActive) {
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ImGuiTreeNodeFlags sceneFlags = ImGuiTreeNodeFlags_OpenOnArrow
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| ImGuiTreeNodeFlags_OpenOnDoubleClick
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| ImGuiTreeNodeFlags_DefaultOpen;
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if (isActive) {
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sceneFlags |= ImGuiTreeNodeFlags_Selected;
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}
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// Build label with active indicator
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std::string label = sceneName;
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if (isActive) {
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label += " [active]";
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}
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// Scene icon/indicator
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bool sceneOpen = ImGui::TreeNodeEx(("##scene_" + sceneName).c_str(), sceneFlags, "%s %s",
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isActive ? ">" : " ", label.c_str());
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// Click to activate scene (if not already active)
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if (ImGui::IsItemClicked() && !isActive) {
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engine.changeScene(sceneName);
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}
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if (sceneOpen) {
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// Get scene's UI elements
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auto ui_elements = engine.scene_ui(sceneName);
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if (ui_elements && !ui_elements->empty()) {
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for (auto& drawable : *ui_elements) {
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if (drawable) {
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renderDrawableNode(drawable, 0);
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}
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}
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} else {
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ImGui::TextDisabled(" (empty)");
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}
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ImGui::TreePop();
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}
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}
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void ImGuiSceneExplorer::renderDrawableNode(std::shared_ptr<UIDrawable> drawable, int depth) {
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if (!drawable) return;
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow
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| ImGuiTreeNodeFlags_OpenOnDoubleClick
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| ImGuiTreeNodeFlags_SpanAvailWidth;
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// Check if this node has children
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bool hasChildren = false;
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UIFrame* frame = nullptr;
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UIGrid* grid = nullptr;
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switch (drawable->derived_type()) {
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case PyObjectsEnum::UIFRAME:
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frame = static_cast<UIFrame*>(drawable.get());
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hasChildren = frame->children && !frame->children->empty();
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break;
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case PyObjectsEnum::UIGRID:
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grid = static_cast<UIGrid*>(drawable.get());
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hasChildren = (grid->entities && !grid->entities->empty()) ||
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(grid->children && !grid->children->empty());
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break;
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default:
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break;
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}
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if (!hasChildren) {
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flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
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}
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// Visibility indicator
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const char* visIcon = drawable->visible ? "[v]" : "[h]";
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// Build display string
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std::string displayName = getDisplayName(drawable.get());
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std::string nodeLabel = std::string(visIcon) + " " + getTypeName(drawable.get()) + ": " + displayName;
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// Use pointer as unique ID
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bool nodeOpen = ImGui::TreeNodeEx((void*)(intptr_t)drawable.get(), flags, "%s", nodeLabel.c_str());
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// Double-click to toggle visibility
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) {
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drawable->visible = !drawable->visible;
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}
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// Handle leaf nodes (NoTreePushOnOpen means TreePop not needed)
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if (!hasChildren) {
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return;
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}
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if (nodeOpen) {
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// Render children based on type
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if (frame && frame->children) {
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for (auto& child : *frame->children) {
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if (child) {
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renderDrawableNode(child, depth + 1);
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}
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}
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}
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if (grid) {
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// Render entities
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if (grid->entities && !grid->entities->empty()) {
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ImGuiTreeNodeFlags entityGroupFlags = ImGuiTreeNodeFlags_OpenOnArrow;
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bool entitiesOpen = ImGui::TreeNodeEx("Entities", entityGroupFlags, "Entities (%zu)",
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grid->entities->size());
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if (entitiesOpen) {
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for (auto& entity : *grid->entities) {
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if (entity) {
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renderEntityNode(entity);
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}
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}
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ImGui::TreePop();
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}
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}
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// Render grid's drawable children (overlays)
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if (grid->children && !grid->children->empty()) {
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ImGuiTreeNodeFlags overlayGroupFlags = ImGuiTreeNodeFlags_OpenOnArrow;
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bool overlaysOpen = ImGui::TreeNodeEx("Overlays", overlayGroupFlags, "Overlays (%zu)",
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grid->children->size());
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if (overlaysOpen) {
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for (auto& child : *grid->children) {
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if (child) {
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renderDrawableNode(child, depth + 1);
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}
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}
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ImGui::TreePop();
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}
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}
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}
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ImGui::TreePop();
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}
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}
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void ImGuiSceneExplorer::renderEntityNode(std::shared_ptr<UIEntity> entity) {
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if (!entity) return;
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf
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| ImGuiTreeNodeFlags_NoTreePushOnOpen
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| ImGuiTreeNodeFlags_SpanAvailWidth;
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std::string displayName = getEntityDisplayName(entity.get());
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std::string nodeLabel = "Entity: " + displayName;
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ImGui::TreeNodeEx((void*)(intptr_t)entity.get(), flags, "%s", nodeLabel.c_str());
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}
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std::string ImGuiSceneExplorer::getDisplayName(UIDrawable* drawable) {
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if (!drawable) return "(null)";
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// Try to get Python object repr from cache
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if (drawable->serial_number != 0) {
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PyObject* pyObj = PythonObjectCache::getInstance().lookup(drawable->serial_number);
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if (pyObj) {
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PyObject* repr = PyObject_Repr(pyObj);
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if (repr) {
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const char* repr_str = PyUnicode_AsUTF8(repr);
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if (repr_str) {
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std::string result(repr_str);
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Py_DECREF(repr);
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Py_DECREF(pyObj);
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return result;
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}
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Py_DECREF(repr);
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}
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Py_DECREF(pyObj);
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}
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}
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// Use name if available
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if (!drawable->name.empty()) {
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return "\"" + drawable->name + "\"";
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}
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// Fall back to address
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std::ostringstream oss;
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oss << "@" << std::hex << std::setw(8) << std::setfill('0') << (uintptr_t)drawable;
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return oss.str();
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}
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std::string ImGuiSceneExplorer::getEntityDisplayName(UIEntity* entity) {
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if (!entity) return "(null)";
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// Try to get Python object repr from cache
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if (entity->serial_number != 0) {
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PyObject* pyObj = PythonObjectCache::getInstance().lookup(entity->serial_number);
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if (pyObj) {
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PyObject* repr = PyObject_Repr(pyObj);
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if (repr) {
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const char* repr_str = PyUnicode_AsUTF8(repr);
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if (repr_str) {
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std::string result(repr_str);
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Py_DECREF(repr);
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Py_DECREF(pyObj);
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return result;
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}
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Py_DECREF(repr);
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}
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Py_DECREF(pyObj);
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}
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}
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// Fall back to position
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std::ostringstream oss;
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oss << "(" << entity->position.x << ", " << entity->position.y << ")";
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return oss.str();
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}
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const char* ImGuiSceneExplorer::getTypeName(UIDrawable* drawable) {
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if (!drawable) return "null";
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switch (drawable->derived_type()) {
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case PyObjectsEnum::UIFRAME: return "Frame";
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case PyObjectsEnum::UICAPTION: return "Caption";
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case PyObjectsEnum::UISPRITE: return "Sprite";
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case PyObjectsEnum::UIGRID: return "Grid";
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default: return "Unknown";
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}
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}
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46
src/ImGuiSceneExplorer.h
Normal file
46
src/ImGuiSceneExplorer.h
Normal file
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@ -0,0 +1,46 @@
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#pragma once
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#include <string>
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#include <memory>
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class GameEngine;
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class UIDrawable;
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class UIEntity;
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class UIFrame;
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class UIGrid;
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/**
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* @brief ImGui-based scene tree explorer for debugging
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*
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* Displays hierarchical view of all scenes and their UI elements.
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* Allows switching between scenes and collapsing/expanding the tree.
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* Activated by F4 key. Mutually exclusive with the console (grave key).
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*/
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class ImGuiSceneExplorer {
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public:
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ImGuiSceneExplorer() = default;
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// Core functionality
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void render(GameEngine& engine);
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void toggle();
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bool isVisible() const { return visible; }
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void setVisible(bool v) { visible = v; }
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// Configuration - uses same enabled flag as console
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static bool isEnabled();
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private:
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bool visible = false;
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// Tree rendering helpers
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void renderSceneNode(GameEngine& engine, const std::string& sceneName, bool isActive);
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void renderDrawableNode(std::shared_ptr<UIDrawable> drawable, int depth = 0);
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void renderEntityNode(std::shared_ptr<UIEntity> entity);
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// Get display name for a drawable (name or type + address)
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std::string getDisplayName(UIDrawable* drawable);
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std::string getEntityDisplayName(UIEntity* entity);
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// Get type name string
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const char* getTypeName(UIDrawable* drawable);
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};
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@ -156,14 +156,10 @@ PyObject* PyTimer::stop(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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return nullptr;
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}
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// Remove from game engine map (but preserve the Timer data!)
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if (Resources::game && !self->name.empty()) {
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auto it = Resources::game->timers.find(self->name);
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if (it != Resources::game->timers.end() && it->second == self->data) {
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Resources::game->timers.erase(it);
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}
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}
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// Just mark as stopped - do NOT erase from map here!
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// Removing from the map during iteration (e.g., from a timer callback)
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// would invalidate iterators in testTimers(). The stopped flag tells
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// testTimers() to safely remove this timer on its next pass.
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self->data->stop();
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// NOTE: We do NOT reset self->data here - the timer can be restarted
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Py_RETURN_NONE;
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|
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@ -126,6 +126,18 @@ static PyObject* convertDrawableToPython(std::shared_ptr<UIDrawable> drawable) {
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if (type) {
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Py_DECREF(type);
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}
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// Re-register in cache if the object has a serial number
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// This handles the case where the original Python wrapper was GC'd
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// but the C++ object persists (e.g., inline-created objects added to collections)
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if (obj && drawable->serial_number != 0) {
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PyObject* weakref = PyWeakref_NewRef(obj, NULL);
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if (weakref) {
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PythonObjectCache::getInstance().registerObject(drawable->serial_number, weakref);
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Py_DECREF(weakref);
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}
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}
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return obj;
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}
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|
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@ -130,6 +130,18 @@ PyObject* UIEntityCollection::getitem(PyUIEntityCollectionObject* self, Py_ssize
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o->data = std::static_pointer_cast<UIEntity>(target);
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o->weakreflist = NULL;
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// Re-register in cache if the entity has a serial number
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// This handles the case where the original Python wrapper was GC'd
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// but the C++ object persists (e.g., inline-created objects added to collections)
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if (target->serial_number != 0) {
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PyObject* weakref = PyWeakref_NewRef((PyObject*)o, NULL);
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if (weakref) {
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PythonObjectCache::getInstance().registerObject(target->serial_number, weakref);
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Py_DECREF(weakref);
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}
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}
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return (PyObject*)o;
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}
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|
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|
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@ -82,7 +82,7 @@ class COSEntity(): #mcrfpy.Entity): # Fake mcrfpy.Entity integration; engine bu
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|||
pass
|
||||
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||||
def try_move(self, dx, dy, test=False):
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||||
x_max, y_max = self.grid.grid_size
|
||||
x_max, y_max = int(self.grid.grid_size.x), int(self.grid.grid_size.y)
|
||||
tx, ty = int(self.draw_pos.x + dx), int(self.draw_pos.y + dy)
|
||||
#for e in iterable_entities(self.grid):
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ class TileInfo:
|
|||
@staticmethod
|
||||
def from_grid(grid, xy:tuple):
|
||||
values = {}
|
||||
x_max, y_max = grid.grid_size
|
||||
x_max, y_max = int(grid.grid_size.x), int(grid.grid_size.y)
|
||||
for d in deltas:
|
||||
tx, ty = d[0] + xy[0], d[1] + xy[1]
|
||||
if tx < 0 or tx >= x_max or ty < 0 or ty >= y_max:
|
||||
|
|
@ -71,7 +71,7 @@ def special_rule_verify(rule, grid, xy, unverified_tiles, pass_unverified=False)
|
|||
tx, ty = xy[0] + dxy[0], xy[1] + dxy[1]
|
||||
#print(f"Special rule: {cardinal} {allowed_tile} {type(allowed_tile)} -> ({tx}, {ty}) [{grid.at((tx, ty)).tilesprite}]{'*' if (tx, ty) in unverified_tiles else ''}")
|
||||
if (tx, ty) in unverified_tiles and cardinal in "nsew": return pass_unverified
|
||||
x_max, y_max = grid.grid_size
|
||||
x_max, y_max = int(grid.grid_size.x), int(grid.grid_size.y)
|
||||
if tx < 0 or tx >= x_max or ty < 0 or ty >= y_max:
|
||||
return False
|
||||
return grid.at((tx, ty)).tilesprite == allowed_tile
|
||||
|
|
@ -107,7 +107,7 @@ def find_possible_tiles(grid, x, y, unverified_tiles=None, pass_unverified=False
|
|||
return list(set(list(possible)))
|
||||
|
||||
def wfc_first_pass(grid):
|
||||
w, h = grid.grid_size
|
||||
w, h = int(grid.grid_size.x), int(grid.grid_size.y)
|
||||
possibilities = {}
|
||||
for x in range(0, w):
|
||||
for y in range(0, h):
|
||||
|
|
@ -122,7 +122,7 @@ def wfc_first_pass(grid):
|
|||
return possibilities
|
||||
|
||||
def wfc_pass(grid, possibilities=None):
|
||||
w, h = grid.grid_size
|
||||
w, h = int(grid.grid_size.x), int(grid.grid_size.y)
|
||||
if possibilities is None:
|
||||
#print("first pass results:")
|
||||
possibilities = wfc_first_pass(grid)
|
||||
|
|
|
|||
|
|
@ -22,28 +22,47 @@ class Resources:
|
|||
self.sfx_volume = 100
|
||||
self.master_volume = 100
|
||||
|
||||
# load the music/sfx files here
|
||||
# Load the music/sfx files using new Sound API
|
||||
self.splats = []
|
||||
for i in range(1, 10):
|
||||
mcrfpy.createSoundBuffer(f"assets/sfx/splat{i}.ogg")
|
||||
try:
|
||||
sound = mcrfpy.Sound(f"assets/sfx/splat{i}.ogg")
|
||||
self.splats.append(sound)
|
||||
except RuntimeError:
|
||||
pass # Sound file not found, skip
|
||||
|
||||
self.music = None # Will hold Music object when loaded
|
||||
|
||||
def play_sfx(self, sfx_id):
|
||||
if self.sfx_enabled and self.sfx_volume and self.master_volume:
|
||||
mcrfpy.setSoundVolume(self.master_volume/100 * self.sfx_volume)
|
||||
mcrfpy.playSound(sfx_id)
|
||||
if sfx_id < len(self.splats):
|
||||
sound = self.splats[sfx_id]
|
||||
sound.volume = self.master_volume / 100 * self.sfx_volume
|
||||
sound.play()
|
||||
|
||||
def play_music(self, track_id):
|
||||
def play_music(self, track_path):
|
||||
if self.music_enabled and self.music_volume and self.master_volume:
|
||||
mcrfpy.setMusicVolume(self.master_volume/100 * self.music_volume)
|
||||
mcrfpy.playMusic(...)
|
||||
try:
|
||||
self.music = mcrfpy.Music(track_path)
|
||||
self.music.volume = self.master_volume / 100 * self.music_volume
|
||||
self.music.play()
|
||||
except RuntimeError:
|
||||
pass # Music file not found
|
||||
|
||||
def set_music_volume(self, volume):
|
||||
self.music_volume = volume
|
||||
if self.music:
|
||||
self.music.volume = self.master_volume / 100 * self.music_volume
|
||||
|
||||
def set_sfx_volume(self, volume):
|
||||
self.sfx_volume = volume
|
||||
|
||||
resources = Resources()
|
||||
|
||||
class Crypt:
|
||||
def __init__(self):
|
||||
play = mcrfpy.Scene("play")
|
||||
self.ui = mcrfpy.sceneUI("play")
|
||||
self.scene = mcrfpy.Scene("play")
|
||||
self.ui = self.scene.children
|
||||
|
||||
entity_frame = mcrfpy.Frame(pos=(815, 10), size=(194, 595), fill_color=frame_color)
|
||||
inventory_frame = mcrfpy.Frame(pos=(10, 610), size=(800, 143), fill_color=frame_color)
|
||||
|
|
@ -244,8 +263,8 @@ class Crypt:
|
|||
|
||||
def start(self):
|
||||
resources.play_sfx(1)
|
||||
play.activate()
|
||||
play.on_key = self.cos_keys
|
||||
self.scene.activate()
|
||||
self.scene.on_key = self.cos_keys
|
||||
|
||||
def add_entity(self, e:ce.COSEntity):
|
||||
self.entities.append(e)
|
||||
|
|
@ -402,7 +421,7 @@ class Crypt:
|
|||
self.grid = self.level.grid
|
||||
self.grid.zoom = 2.0
|
||||
# Center the camera on the middle of the grid (pixel coordinates: cells * tile_size / 2)
|
||||
gw, gh = self.grid.grid_size
|
||||
gw, gh = int(self.grid.grid_size.x), int(self.grid.grid_size.y)
|
||||
self.grid.center = (gw * 16 / 2, gh * 16 / 2)
|
||||
# TODO, make an entity mover function
|
||||
#self.add_entity(self.player)
|
||||
|
|
@ -463,12 +482,12 @@ class SweetButton:
|
|||
"""Helper func for when graphics changes or glitches make the button stuck down"""
|
||||
self.main_button.x, self.main_button.y = (self.shadow_offset, self.shadow_offset)
|
||||
|
||||
def do_click(self, x, y, mousebtn, event):
|
||||
if event == "start":
|
||||
def do_click(self, pos, button, action):
|
||||
if action == "start":
|
||||
self.main_button.x, self.main_button.y = (0, 0)
|
||||
elif event == "end":
|
||||
elif action == "end":
|
||||
self.main_button.x, self.main_button.y = (self.shadow_offset, self.shadow_offset)
|
||||
result = self.click(self, (x, y, mousebtn, event))
|
||||
result = self.click(self, (pos.x, pos.y, button, action))
|
||||
if result: # return True from event function to instantly un-pop
|
||||
self.main_button.x, self.main_button.y = (self.shadow_offset, self.shadow_offset)
|
||||
|
||||
|
|
@ -490,9 +509,9 @@ class SweetButton:
|
|||
|
||||
class MainMenu:
|
||||
def __init__(self):
|
||||
menu = mcrfpy.Scene("menu")
|
||||
self.ui = mcrfpy.sceneUI("menu")
|
||||
menu.activate()
|
||||
self.scene = mcrfpy.Scene("menu")
|
||||
self.ui = self.scene.children
|
||||
self.scene.activate()
|
||||
self.crypt = None
|
||||
|
||||
components = []
|
||||
|
|
@ -501,7 +520,7 @@ class MainMenu:
|
|||
self.grid = self.demo.grid
|
||||
self.grid.zoom = 1.75
|
||||
# Center the camera on the middle of the grid (pixel coordinates: cells * tile_size / 2)
|
||||
gw, gh = self.grid.grid_size
|
||||
gw, gh = int(self.grid.grid_size.x), int(self.grid.grid_size.y)
|
||||
self.grid.center = (gw * 16 / 2, gh * 16 / 2)
|
||||
coords = self.demo.generate(
|
||||
[("boulder", "boulder", "rat", "cyclops", "boulder"), ("spawn"), ("rat", "big rat"), ("button", "boulder", "exit")]
|
||||
|
|
@ -538,14 +557,14 @@ class MainMenu:
|
|||
#self.create_level(self.depth)
|
||||
for e in self.entities:
|
||||
self.grid.entities.append(e._entity)
|
||||
def just_wiggle(*args):
|
||||
def just_wiggle(timer, runtime):
|
||||
try:
|
||||
self.player.try_move(*random.choice(((1, 0),(-1, 0),(0, 1),(0, -1))))
|
||||
for e in self.entities:
|
||||
e.act()
|
||||
except:
|
||||
pass
|
||||
mcrfpy.setTimer("demo_motion", just_wiggle, 100)
|
||||
self.demo_timer = mcrfpy.Timer("demo_motion", just_wiggle, 100)
|
||||
components.append(
|
||||
self.demo.grid
|
||||
)
|
||||
|
|
@ -605,22 +624,22 @@ class MainMenu:
|
|||
|
||||
def toast_say(self, txt, delay=10):
|
||||
"kick off a toast event"
|
||||
if self.toast_event is not None:
|
||||
mcrfpy.delTimer("toast_timer")
|
||||
if self.toast_event is not None and hasattr(self, 'toast_timer'):
|
||||
self.toast_timer.stop()
|
||||
self.toast.text = txt
|
||||
self.toast_event = 350
|
||||
self.toast.fill_color = (255, 255, 255, 255)
|
||||
self.toast.outline = 2
|
||||
self.toast.outline_color = (0, 0, 0, 255)
|
||||
mcrfpy.setTimer("toast_timer", self.toast_callback, 100)
|
||||
self.toast_timer = mcrfpy.Timer("toast_timer", self.toast_callback, 100)
|
||||
|
||||
def toast_callback(self, *args):
|
||||
def toast_callback(self, timer, runtime):
|
||||
"fade out the toast text"
|
||||
self.toast_event -= 5
|
||||
if self.toast_event < 0:
|
||||
self.toast_event = None
|
||||
mcrfpy.delTimer("toast_timer")
|
||||
mcrfpy.text = ""
|
||||
self.toast_timer.stop()
|
||||
self.toast.text = ""
|
||||
return
|
||||
a = min(self.toast_event, 255)
|
||||
self.toast.fill_color = (255, 255, 255, a)
|
||||
|
|
@ -632,9 +651,8 @@ class MainMenu:
|
|||
def play(self, sweet_btn, args):
|
||||
#if args[3] == "start": return # DRAMATIC on release action!
|
||||
if args[3] == "end": return
|
||||
mcrfpy.delTimer("demo_motion") # Clean up the demo timer
|
||||
self.demo_timer.stop() # Clean up the demo timer
|
||||
self.crypt = Crypt()
|
||||
#mcrfpy.setScene("play")
|
||||
self.crypt.start()
|
||||
|
||||
def scale(self, sweet_btn, args, window_scale=None):
|
||||
|
|
@ -658,26 +676,25 @@ class MainMenu:
|
|||
resources.music_enabled = not resources.music_enabled
|
||||
print(f"music: {resources.music_enabled}")
|
||||
if resources.music_enabled:
|
||||
mcrfpy.setMusicVolume(self.music_volume)
|
||||
resources.set_music_volume(resources.music_volume)
|
||||
sweet_btn.text = "Music is ON"
|
||||
sweet_btn.sprite_number = 12
|
||||
else:
|
||||
self.toast_say("Use your volume keys or\nlook in Settings for a volume meter.")
|
||||
mcrfpy.setMusicVolume(0)
|
||||
resources.set_music_volume(0)
|
||||
sweet_btn.text = "Music is OFF"
|
||||
sweet_btn.sprite_number = 17
|
||||
|
||||
def sfx_toggle(self, sweet_btn, args):
|
||||
if args[3] == "end": return
|
||||
resources.sfx_enabled = not resources.sfx_enabled
|
||||
#print(f"sfx: {resources.sfx_enabled}")
|
||||
if resources.sfx_enabled:
|
||||
mcrfpy.setSoundVolume(self.sfx_volume)
|
||||
resources.set_sfx_volume(resources.sfx_volume)
|
||||
sweet_btn.text = "SFX are ON"
|
||||
sweet_btn.sprite_number = 0
|
||||
else:
|
||||
self.toast_say("Use your volume keys or\nlook in Settings for a volume meter.")
|
||||
mcrfpy.setSoundVolume(0)
|
||||
resources.set_sfx_volume(0)
|
||||
sweet_btn.text = "SFX are OFF"
|
||||
sweet_btn.sprite_number = 17
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue