Text rendering fix:
- Add ShaderType parameter to drawTriangles() to allow explicit shader selection
- Text::draw() now properly uses text shader (alpha-only sampling)
- Previously drawTriangles() always overrode to sprite shader
RenderTexture fix:
- Add pushRenderState/popRenderState to save/restore viewport and projection
- RenderTexture::clear() now sets viewport/projection to FBO dimensions
- RenderTexture::display() restores previous state
- This fixes grid rendering which uses RenderTexture for tile chunks
Co-Authored-By: Claude <noreply@anthropic.com>