- Fix Entity3D self-reference cycle: replace raw `self` pointer with
`pyobject` strong-ref pattern matching UIEntity (closes#266)
- TileLayer inherits Grid texture when none set, in all three attachment
paths: constructor, add_layer(), and .grid property (closes#254)
- Add SpatialHash::queryCell() for O(1) entity-at-cell lookup; fix
missing spatial_hash.insert() in Entity.__init__ grid= kwarg path;
use queryCell in GridPoint.entities (closes#253)
- Add FOV dirty flag and parameter cache to skip redundant computeFOV
calls when map unchanged and params match (closes#292)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace ~230 occurrences of PyObject_GetAttrString(McRFPy_API::mcrf_module, "TypeName")
with direct &mcrfpydef::PyXxxType references across 32 source files.
Each PyObject_GetAttrString call returns a new reference. When used inline
in PyObject_IsInstance(), that reference was immediately leaked. When used
for tp_alloc, the reference required careful Py_DECREF management that was
often missing on error paths.
Direct type references are compile-time constants that never need reference
counting, eliminating ~230 potential leak sites and removing ~100 lines of
Py_DECREF/Py_XDECREF cleanup code.
Also adds extractDrawable() helper in UICollection.cpp to replace repeated
8-way type-check-and-extract chains with a single function call.
Closes#267, closes#268
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The root cause was PyViewport3DType being declared `static` in
Viewport3D.h, creating per-translation-unit copies. Entity3D.cpp's
copy was never passed through PyType_Ready, causing segfaults when
tp_alloc was called.
Changed `static` to `inline` (matching PyEntity3DType and
PyModel3DType patterns), and implemented get_viewport using the
standard type->tp_alloc pattern.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>