Commit graph

13 commits

Author SHA1 Message Date
c1c17bab69 Basic, buggy movement purely from Python API 2023-07-17 22:08:06 -04:00
e85861cbb2 I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile) 2023-07-17 16:15:35 -04:00
d6446e18ea Tinkering with input
I want to move keyboard input defs to the Python API. I laid the groundwork for it today.

From the JANKFILE:

- working on API endpoint `_registerInputAction`.

it will add "_py" as a suffix to the action string and register it along with other scene actions.

- Adding public Scene methods. These are on the base class with default of return `false`.

`bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected`

the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding.

Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
2023-07-13 23:01:09 -04:00
dfcc39dd43 toggleable camera following that allows for pan action 2023-03-11 21:54:54 -05:00
b4daac6e0c Camera following functionality, first pass 2023-03-11 16:11:10 -05:00
486a1cd17c Keyboard control 2023-03-10 09:21:56 -05:00
6875cb5fe1 Spawning & drawing entities from Python API 2023-03-09 08:44:04 -05:00
620def19f1 Fixed animations, jank-noted some issues & workarounds with the Animation python API 2023-03-08 09:20:57 -05:00
fedfcd46a3 Test animation now moves the entire UIMenu object (and children) 2023-03-07 20:03:09 -05:00
c551c721ce Animation work: removing pointers from the entire class in favor of std::function/lambdas to write values. This actually works with SFML classes, because I can wrap the setter class 2023-03-07 07:39:41 -05:00
d74635ee4e Check in... animations are roughly half built 2023-03-06 20:54:23 -05:00
6dbf8a5119 Pan/Zoom grids, Python basic generation template provided 2023-03-05 19:58:20 -05:00
257aa3c3d2 Fully python-driven scene. Lots of interaction needs testing but the broad strokes are there for mouse pan/zoom on multiple grids and any number of UIs 2023-03-04 23:04:16 -05:00