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2 commits

Author SHA1 Message Date
732897426a Audio fixes: gain() DSP effect, sfxr phase wrap, SDL2 backend compat
- SoundBuffer.gain(factor): new DSP method for amplitude scaling before
  mixing (0.5 = half volume, 2.0 = double, clamped to int16 range)
- Fix sfxr square/saw waveform artifacts: phase now wraps at period
  boundary instead of growing unbounded; noise buffer refreshes per period
- Fix PySound construction from SoundBuffer on SDL2 backend: use
  loadFromSamples() directly instead of copy-assign (deleted on SDL2)
- Add Image::create(w, h, pixels) overload to HeadlessTypes and
  SDL2Types for pixel data initialization
- Waveform test suite (62 lines)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 23:17:41 -05:00
97dbec9106 Add SoundBuffer type: procedural audio, sfxr synthesis, DSP effects
New SoundBuffer Python type enables procedural audio generation:
- Tone synthesis (sine, square, saw, triangle, noise) with ADSR envelopes
- sfxr retro sound effect engine (7 presets, 24 params, mutation, seeding)
- DSP effects chain: pitch_shift, low/high pass, echo, reverb,
  distortion, bit_crush, normalize, reverse, slice
- Composition: concat (with crossfade overlap) and mix
- Sound() now accepts SoundBuffer or filename string
- Sound gains pitch property and play_varied() method
- Platform stubs for HeadlessTypes and SDL2Types (loadFromSamples, pitch)
- Interactive demo: sfxr clone UI + Animalese speech synthesizer
- 62 unit tests across 6 test files (all passing)

Refs #251

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 18:58:11 -05:00