Commit graph

3 commits

Author SHA1 Message Date
1805b985bd Update all 13 tutorial scripts to current enum-based API, refs #167
All tutorial parts (1-13) used the old string-based key/action
comparison API removed in 6d5e99a. Every handle_keys function now
uses mcrfpy.Key.* and mcrfpy.InputState.PRESSED enums.

Additional fixes across all parts:
- Replace manual FOV computation with ColorLayer.draw_fov() which
  handles FOV calculation and explored-state tracking in one call
- Replace old grid.add_layer("color") with ColorLayer() constructor
- Fix entity removal bug: entities.remove(index) -> remove(entity_ref)
- Remove manual exploration tracking (draw_fov handles it internally)
- Use tuple positions for compute_fov/is_in_fov: (x, y) not x, y

All 14 parts (0-13) tested and passing in headless mode.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-09 23:23:35 -04:00
48359b5a48 draft tutorial revisions 2026-01-03 11:01:10 -05:00
05f28ef7cd Add 14-part tutorial Python files (extracted, tested)
Tutorial scripts extracted from documentation, with fixes:
- Asset filename: kenney_roguelike.png → kenney_tinydungeon.png
- Entity keyword: pos= → grid_pos= (tile coordinates)
- Frame.size property → Frame.resize() method
- Removed sprite_color (deferred to shader support)

All 14 parts pass smoke testing (import + 2-frame run).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-31 16:21:09 -05:00