3D entities
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@ -28,6 +28,9 @@ public:
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// Check if shader is valid
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bool isValid() const { return program_ != 0; }
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// Get the raw shader program ID (for glGetUniformLocation in Entity3D)
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unsigned int getProgram() const { return program_; }
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// Uniform setters (cached location lookup)
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void setUniform(const std::string& name, float value);
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void setUniform(const std::string& name, int value);
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