Another checkpoint. Compiling/building/running - Python API tests from in-engine REPL are not passing, though
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12 changed files with 127 additions and 22 deletions
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src/IndexSprite.h
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10
src/IndexSprite.h
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#pragma once
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#include "Common.h"
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class GameEngine; // forward declare
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class IndexSprite {
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public:
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int texture_index, sprite_index, x, y;
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static GameEngine* game;
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sf::Sprite drawable();
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};
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