feat: Phase 1 - safe constructors and _Drawable foundation
Closes #7 - Make all UI class constructors safe: - Added safe default constructors for UISprite, UIGrid, UIEntity, UICaption - Initialize all members to predictable values - Made Python init functions accept no arguments - Added x,y properties to UIEntity Closes #71 - Create _Drawable Python base class: - Created PyDrawable.h/cpp with base type (not yet inherited by UI types) - Registered in module initialization Closes #87 - Add visible property: - Added bool visible=true to UIDrawable base class - All render methods check visibility before drawing Closes #88 - Add opacity property: - Added float opacity=1.0 to UIDrawable base class - UICaption and UISprite apply opacity to alpha channel Closes #89 - Add get_bounds() method: - Virtual method returns sf::FloatRect(x,y,w,h) - Implemented in Frame, Caption, Sprite, Grid Closes #98 - Add move() and resize() methods: - move(dx,dy) for relative movement - resize(w,h) for absolute sizing - Caption resize is no-op (size controlled by font) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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15 changed files with 531 additions and 161 deletions
109
src/UIEntity.cpp
109
src/UIEntity.cpp
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@ -5,7 +5,12 @@
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#include "PyVector.h"
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UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
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UIEntity::UIEntity()
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: self(nullptr), grid(nullptr), position(0.0f, 0.0f), collision_pos(0, 0)
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{
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// Initialize sprite with safe defaults (sprite has its own safe constructor now)
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// gridstate vector starts empty since we don't know grid dimensions
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}
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UIEntity::UIEntity(UIGrid& grid)
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: gridstate(grid.grid_x * grid.grid_y)
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@ -67,25 +72,43 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
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//static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr };
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//float x = 0.0f, y = 0.0f, scale = 1.0f;
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static const char* keywords[] = { "pos", "texture", "sprite_index", "grid", nullptr };
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PyObject* pos;
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PyObject* pos = NULL; // Must initialize to NULL for optional arguments
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float scale = 1.0f;
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int sprite_index = -1;
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int sprite_index = 0; // Default to sprite index 0 instead of -1
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PyObject* texture = NULL;
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PyObject* grid = NULL;
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//if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O",
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// const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &grid))
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|OiO",
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "|OOiO",
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const_cast<char**>(keywords), &pos, &texture, &sprite_index, &grid))
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{
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return -1;
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}
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PyVectorObject* pos_result = PyVector::from_arg(pos);
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if (!pos_result)
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{
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PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__");
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return -1;
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// Handle position - default to (0, 0) if not provided
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PyVectorObject* pos_result = nullptr;
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if (pos && pos != Py_None) {
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pos_result = PyVector::from_arg(pos);
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if (!pos_result)
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{
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PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__");
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return -1;
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}
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} else {
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// Create default position (0, 0)
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PyObject* vector_class = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
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if (vector_class) {
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PyObject* pos_obj = PyObject_CallFunction(vector_class, "ff", 0.0f, 0.0f);
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Py_DECREF(vector_class);
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if (pos_obj) {
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pos_result = (PyVectorObject*)pos_obj;
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}
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}
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if (!pos_result) {
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PyErr_SetString(PyExc_RuntimeError, "Failed to create default position vector");
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return -1;
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}
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}
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// check types for texture
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@ -104,10 +127,11 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
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texture_ptr = McRFPy_API::default_texture;
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}
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if (!texture_ptr) {
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PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available");
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return -1;
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}
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// Allow creation without texture for testing purposes
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// if (!texture_ptr) {
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// PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available");
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// return -1;
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// }
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if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
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PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
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@ -124,8 +148,19 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
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Py_INCREF(self);
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// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
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self->data->sprite = UISprite(texture_ptr, sprite_index, sf::Vector2f(0,0), 1.0);
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if (texture_ptr) {
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self->data->sprite = UISprite(texture_ptr, sprite_index, sf::Vector2f(0,0), 1.0);
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} else {
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// Create an empty sprite for testing
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self->data->sprite = UISprite();
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}
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self->data->position = pos_result->data;
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// Clean up the position object if we created it
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if (!pos || pos == Py_None) {
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Py_DECREF(pos_result);
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}
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if (grid != NULL) {
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PyUIGridObject* pygrid = (PyUIGridObject*)grid;
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self->data->grid = pygrid->data;
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@ -244,6 +279,50 @@ int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* cl
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return 0;
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}
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PyObject* UIEntity::get_float_member(PyUIEntityObject* self, void* closure)
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{
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auto member_ptr = reinterpret_cast<long>(closure);
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if (member_ptr == 0) // x
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return PyFloat_FromDouble(self->data->position.x);
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else if (member_ptr == 1) // y
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return PyFloat_FromDouble(self->data->position.y);
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else
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return nullptr;
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}
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}
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int UIEntity::set_float_member(PyUIEntityObject* self, PyObject* value, void* closure)
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{
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float val;
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auto member_ptr = reinterpret_cast<long>(closure);
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if (PyFloat_Check(value))
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{
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val = PyFloat_AsDouble(value);
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}
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else if (PyLong_Check(value))
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{
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val = PyLong_AsLong(value);
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "Value must be a floating point number.");
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return -1;
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}
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if (member_ptr == 0) // x
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{
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self->data->position.x = val;
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self->data->collision_pos.x = static_cast<int>(val);
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}
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else if (member_ptr == 1) // y
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{
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self->data->position.y = val;
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self->data->collision_pos.y = static_cast<int>(val);
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}
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return 0;
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}
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PyMethodDef UIEntity::methods[] = {
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{"at", (PyCFunction)UIEntity::at, METH_O},
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{"index", (PyCFunction)UIEntity::index, METH_NOARGS, "Return the index of this entity in its grid's entity collection"},
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@ -256,6 +335,8 @@ PyGetSetDef UIEntity::getsetters[] = {
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{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
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{"sprite_index", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display", NULL},
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{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display (deprecated: use sprite_index)", NULL},
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{"x", (getter)UIEntity::get_float_member, (setter)UIEntity::set_float_member, "Entity x position", (void*)0},
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{"y", (getter)UIEntity::get_float_member, (setter)UIEntity::set_float_member, "Entity y position", (void*)1},
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{NULL} /* Sentinel */
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};
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